function pointer syntax in a template class

From:
"Dick Swager" <cswager.n.o.s.p.a.m@cox.net>
Newsgroups:
microsoft.public.vc.stl
Date:
Mon, 12 Nov 2007 11:24:05 -0500
Message-ID:
<745EE9D9-1477-4FD0-B68C-61402B43B279@microsoft.com>
I have been experimenting with function pointers and I am not able to get
the syntax right. The following code

works properly when I execute the functions that are being pointed to from
the class that contains the

function. But I cannot get it to work when calling the function from the
class that actually holds the

pointer. What is the proper syntax. If I can figure this out I can
probably simplify my real code

significantly.

This is a console app that has a template class that holds a function
pointer. The function pointer class has

a non-template base class to allow a collection of the function pointers. A
class, UseFunctions, contains a

collection of the function pointers. The functions are in classes that
derive from the UseFunctions. The

derived classes can iterate through the function pointers with no problem.

But if I try to use the code that is commented out, the code cannot be
compiled.

Thanks for any help,
Dick

////////// File: Main.cpp /////////////////////////
#include <iostream>
using namespace std;

#include "FunctionPointer.h"

int main ()
{
    HasFunction1 fn1;
    cout << fn1.Function1 ("test 1") << endl << endl;

    fn1.ExecuteFunctions ();
    //fn1.ExecuteFunction (1);

    HasFunction2 fn2;
    fn2.ExecuteFunctions ();

    return 0;
}

////////// File: FunctionPointer.h /////////////////////////

#pragma once

#include <iostream>
#include <string>
#include <vector>
using namespace std;

class FunctionPointerBase
{
public:
    FunctionPointerBase () {};
    virtual ~FunctionPointerBase () {};

    //virtual string ExecuteFunction (string s) = 0;
};

template <class T>
class FunctionPointer : public FunctionPointerBase
{
public:
    string (__thiscall T::*theFunction) (string);

    FunctionPointer () : theFunction (0) {};
    FunctionPointer (string (__thiscall T::*function) (string))
        : theFunction (function) {};
    ~FunctionPointer () {};

    //string ExecuteFunction (string s)
    //{
////////// What is the proper syntax for this line??????????
    // string result = (*T.*theFunction) (s);
    // //string result = (*this.*theFunction) (s);
    // return result;
    //}
};

class UseFunctions
{
public:
    vector <FunctionPointerBase*> functions;

    UseFunctions () {};
    ~UseFunctions () {};

    virtual void ExecuteFunctions () = 0;
    //string ExecuteFunction (int index)
    //{
    // functions [index]->ExecuteFunction ("access specific function");
    //}
};

class HasFunction1 : public UseFunctions
{
public:
    HasFunction1 ()
    {
        functions.push_back
            (new FunctionPointer <HasFunction1> (&HasFunction1::Function1));
        functions.push_back
            (new FunctionPointer <HasFunction1> (&HasFunction1::Function2));
    };
    virtual ~HasFunction1 () {};

    string Function1 (string s)
    {
        return "In HasFunction1::Function1: " + s;
    };
    string Function2 (string s)
    {
        return "In HasFunction1::Function2: " + s;
    };

    void ExecuteFunctions ()
    {
        vector <FunctionPointerBase*>::iterator i = functions.begin ();
        while (i != functions.end ())
        {
            FunctionPointer <HasFunction1>* fn =
                dynamic_cast <FunctionPointer <HasFunction1>*> (*i++);
            string result = (*this.*(fn->theFunction)) ("testing");
            cout << result << endl;
        }
    };
};

class HasFunction2 : public UseFunctions
{
public:
    HasFunction2 ()
    {
        functions.push_back
            (new FunctionPointer <HasFunction2> (&HasFunction2::Function1));
        functions.push_back
            (new FunctionPointer <HasFunction2> (&HasFunction2::Function2));
    };
    virtual ~HasFunction2 () {};

    string Function1 (string s)
    {
        return "In HasFunction2::Function1: " + s;
    };
    string Function2 (string s)
    {
        return "In HasFunction2::Function2: " + s;
    };

    void ExecuteFunctions ()
    {
        vector <FunctionPointerBase*>::iterator i = functions.begin ();
        while (i != functions.end ())
        {
            FunctionPointer <HasFunction2>* fn =
                dynamic_cast <FunctionPointer <HasFunction2>*> (*i++);
            string result = (*this.*(fn->theFunction)) ("testing");
            cout << result << endl;
        }
    };
};

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