Re: What's the connection between objects and threads?

From:
"Chris Thomasson" <cristom@comcast.net>
Newsgroups:
comp.lang.c++
Date:
Wed, 21 May 2008 15:42:36 -0700
Message-ID:
<upCdnefIh7fUOKnVnZ2dnUVZ_ozinZ2d@comcast.com>
Whoops! sorry for the last post, I sent it prematurely. :^(

"Chris Thomasson" <cristom@comcast.net> wrote in message
news:OPWdnfiu6IgyB6nVnZ2dnUVZ_vninZ2d@comcast.com...

"Szabolcs Ferenczi" <szabolcs.ferenczi@gmail.com> wrote in message
news:f5f302bb-b577-4041-86d9-f569b0320e8d@e39g2000hsf.googlegroups.com...

[...]

This works fairly well because the run<T> template has nothing to do
with
any active object state. It only ensures that the object has been fully
constructed __before__ the thread which drives it has been created...

Any thoughts?


So far so good. I still have to check it out but this is something I
was looking for. If we replace the term `run' with `active' or
something of a more meaningful term, we are done.


Indeed. I think `active' is a good choice. After that chance you could do
stuff like:

class reader : public thread_base { ... };


what do you think about this tweak:
____________________________________________________________________
namespace active {
  class base {
    virtual void on_active() = 0;
  public:
    void activate() { ... };
    void wait() { ... };
  };

  template<typename T>
  class object {
    T& m_objref;

  public:
    active(T& objref) : m_objref(objref) {
      m_objref.activate();
    }

    ~active() throw() { m_objref.wait(); }

    T& get() { return m_objref; }
    T const& get() const { return m_objref; }
  };
}

/* user code */
class foo : public active::base {
  void on_active() { [...]; }
};

int main() {
  { active::object<foo> this_foo; }
  return 0;
}
____________________________________________________________________

[...]

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