reg parser for interpretor pattern in C++

From:
sunil <sunilsreenivas2001@yahoo.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 12 Jun 2008 08:01:01 -0700 (PDT)
Message-ID:
<da82b3d5-ce59-427e-ae38-a4ae9d80fccf@8g2000hse.googlegroups.com>
Hello,
 I am working on a problem where I will have a boolean expression
with
upto four variables: A,B,C,D and connected by basic operator &&,||and
may be XOR and NOT in future AND has higher precedence than OR and ()
(parenthesis) takes utmost precedence... I wrote a sample code that
uses interpretor pattern that uses composition pattern to repeatedly
call the evaluate() function, this works properly, however I need to
construct the expression object properly, I hardcoded this (as shown
in the sample code attached below) but would assume I should some
kind
of parsing technique to generate the proper top level expression
object, I have no background in Computer Science (am an electrical
enginner :)) so would need some help here, how to build this parser,
I
GOGled quite a bit and found some info but nothing simple/straight
forward to understand, any pointers on simple layman tuorials/sample
code for this problem would be highly appreciated:

My other question is: is it an overkill to even think of using the
interpretor pattern for problem I am trying to solve, if its OK, is
it
overkill to try building parser is it enough to hardcode the
generation of expression object...

Thanks,
Sunil

P.S.: My interpretor pattern below doesnt need to pass around the
"context" as the object Variable is already updated externally...
Sample code:
//Variable: smallest thing that can be part of expression.
class Variable {
public:
  Variable(bool value,string name):_value(value),_name(name) {
  }
  bool getValue() {
    return _value;
  }
  void setValue(bool value) {
    _value=value;
  }
  string getName() {
    return _name;
  }
 private:
  bool _value;
  std::string _name;

};

enum
OperatorType{OPERATOR_NONE,AND_OPERATOR,OR_OPERATOR,NOT_OPERATOR};

//Expression is built using variables and symbols and it can be
recursive i.e.
//an expression can be having expression in itself. It can have 1 or
two
//operands but only one operator
class Expression {
public:
  Expression(string exprName,OperatorType
operatorType) :_exprName(exprName),_operator(operatorType) {}
  ~Expression(){}
  string getName() {
    return _exprName;
  }
  virtual bool evaluate()=0;
protected:
  string _exprName;
  OperatorType _operator;

};

//Various basic expressions allowed: AND,OR
//AND
class AndExpression: public Expression {
public:
  AndExpression(Expression* exp1,Expression* exp2,string exprName):
Expression(exprName,AND_OPERATOR),_exp1(exp1),_exp2(exp2) {

  }

  bool evaluate() {
    bool retVal;
    cout << "Evaluating variable AND expr: name=" << _exprName <<
endl;
    retVal = (_exp1->evaluate() && _exp2->evaluate());
    cout << "Result of AND expr:" << _exprName << "is:" <<retVal <<
endl;
    return retVal;
  }

private:
  Expression * _exp1;
  Expression * _exp2;

};

//OR
class ORExpression: public Expression {
public:
  ORExpression(Expression* exp1,Expression *exp2,string exprName):
Expression(exprName,OR_OPERATOR),_exp1(exp1),_exp2(exp2) {

  }

  bool evaluate() {
    bool retVal,exp1Val;
    cout << "Evaluating variable OR expr: name=" << _exprName <<
endl;
    retVal=(_exp1->evaluate() || _exp2->evaluate());
    cout << "Result of OR expr:" << _exprName << " is:" << retVal <<
endl;
    return retVal;
  }

private:
  Expression* _exp1;
  Expression* _exp2;

};

//NOT
class NOTExpression: public Expression {
public:

  NOTExpression(Expression* exp,string exprName):
Expression(exprName,NOT_OPERATOR),_exp(exp) {
  }

  bool evaluate() {
    bool retVal;
    cout << "Evaluating variable NOT expr: name=" << _exprName <<
endl;
    retVal = !(_exp->evaluate());
    cout << "Result of NOT expr:" << _exprName << " is " << retVal;
    return retVal;
  }

private:
  Expression* _exp;

};

//VariableExpression: expression with variable.
class VariableExpression: public Expression {
public:
  VariableExpression(Variable* var): Expression(var->getName()
+"expr",OPERATOR_NONE),_var(var) {
  }
  bool evaluate() {
    cout << "Evaluating variable expr: name=" << _exprName
         << "value= "
         << _var->getValue() <<endl;
    return _var->getValue();
  }
 private:
  Variable* _var;

};

int main() {
 Variable var1(false,"var1");
 Variable var2(true,"var2");
 Variable var3(true,"var3");
 VariableExpression varExp1(&var1);
 VariableExpression varExp2(&var2);
 VariableExpression varExp3(&var3);
 //(varExp1 || varExp2) && varExp3
 Expression *exp = new AndExpression(new
ORExpression(&varExp1,&varExp2,"inexp"),&varExp3,"outexp");
 cout << "Result of evaluation=" << exp->evaluate() << endl;
 var2.setValue(false);
 cout << "Result of evaluation=" << exp->evaluate() << endl;
 //Advantage of this approach A||B&C factored in when expression
created.

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