Re: Design question: alternative to inheritance.

From:
ram@zedat.fu-berlin.de (Stefan Ram)
Newsgroups:
comp.lang.c++
Date:
16 Jul 2008 22:44:45 GMT
Message-ID:
<dispatch-20080717003958@ram.dialup.fu-berlin.de>
ram@zedat.fu-berlin.de (Stefan Ram) writes:

The visitor pattern mentioned is a means to emulate bimethods
in languages without multimethods.


  To explain the visitor pattern, I have made up a simplified
  version: The dynamic-static adaptor.

  There might be a type hierarchy as follows:

struct X { ... };
struct A : public X { ... };
struct B : public X { ... };

  One might be given two function definitions with /static/
  dispatch:

struct S
{
  static void static_process( A const * a )
  { ::std::cout << "S::static_process( A )\n"; }

  static void static_process( B const * b )
  { ::std::cout << "S::static_process( B )\n"; }};

  But one might want to call ?static_process? via /dynamic/ dispatch:

int main()
{ A a;
  B b;
  { X * x = &a; x->static_process(); }
  { X * x = &b; x->static_process(); }}

S::static_process( A )
S::static_process( B )

  (The final two lines are the output wanted.)

  This won't work directly as shown above, because of the
  dynamic-static mismatch.

  But one can write a dynamic-static adaptor to
  convert the dynamic calls to static calls:

struct X { virtual void process() = 0; };
struct A : public X { void process(){ S::static_process( this ); }};
struct B : public X { void process(){ S::static_process( this ); }};

  The key to this is that the type of ?this? is known statically
  at the two places above. Therefore, it can be used for static
  dispatch. Still, calls to X#process() are dispatched
  dynamically. So, a /dynamically/ dispatched call is converted to
  a /statically/ dispatched call. The complete source code:

#include <iostream>
#include <ostream>

struct A;
struct B;

struct S
{ static void static_process( A const * a )
  { ::std::cout << "S::static_process( A )\n"; }
  static void static_process( B const * b )
  { ::std::cout << "S::static_process( B )\n"; }};

struct X { virtual void process() = 0; };
struct A : public X { void process(){ S::static_process( this ); }};
struct B : public X { void process(){ S::static_process( this ); }};

int main()
{ A a;
  B b;
  { X * x = &a; x->process(); }
  { X * x = &b; x->process(); }}

S::static_process( A )
S::static_process( B )

  (The final two lines are the output.)

  By a combination of two dynamic-static adaptors, one gets the
  visitor pattern. This might be elaborated in another post.

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