Re: Future of C++

From:
Eugene Gershnik <gershnik@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Tue, 12 Aug 2008 10:11:39 CST
Message-ID:
<9d87c793-6a9c-472c-95ef-d7061d0ff5cb@q5g2000prf.googlegroups.com>
On Aug 11, 3:27 pm, Andre Kaufmann <akfmn...@t-online.de> wrote:

Eugene Gershnik wrote:

On Aug 10, 12:15 pm, Andre Kaufmann <akfmn...@t-online.de> wrote:

Eugene Gershnik wrote:


No I only state that COM interfaces are commonly declared this way:

   __declspec(novtable) struct ....

and commonly a guid is assigned by using:

   struct __declspec(uuid("xxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx"))

and therefore the compiler has enough information about the struct to be
a COM interface,


This is getting rather platform specific but I hope moderators will
let this through since at least some of it applies to standard C++.

1. Both these attributes do *not* say that the class they apply to is
a COM interface. The first one is a nice optimization for any abstract
class as we already discussed and is sometimes (often?) used for non
COM classes. The second associates a unique identifier with a class
(another facility sorely missing from standard C++) and is also
sometimes used in non COM contexts for things like serialization.
2. A lot of classes that do represent COM interface do not use either
attribute

I repeat: there is NO way for the compiler to detect that a certain C+
+ class is used as a COM interface. If you don't believe me, fine, but
then please explain how exactly it should be done. A solution that
work only in some cases isn't good enough given the amounts of
existing code we are talking about. A solution with false positives
(like the one above) is even worse.

Not to mention that saome people do put ctor/dtor in the
class/struct representing COM interface just for completeness.


Which is against the definition of interfaces - even if there isn't
anything like them in C++.


I have no idea what "definition of interface" means to you but to me
in C++ an interface is a pure abstract class. A class in C++ always
has a constructor and destructor even if the user doesn't write them
down. The fact that those are inaccessible to outside code can be
expressed by making them protected. The 100% correct interface today
looks like

class ISomething : public IUnknown
{
public:
     virtual unsigned long foo() = 0;
protected:
     ISomething()
     {}
     ~ISomething()
     {}
};

If you suggest that this code is somehow incorrect C++ then I fail to
understand your reasoning.

--
Eugene

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