Re: Does Virtual Function Impact on the efficiency of program

From:
"Bo Persson" <bop@gmb.dk>
Newsgroups:
comp.lang.c++
Date:
Fri, 21 Nov 2008 18:08:52 +0100
Message-ID:
<6oo88mF4lko4U1@mid.individual.net>
want.to.be.professer wrote:

For OO design, I like using virtual member function.But considering
efficiency, template is better. Look at this program,

class Animal
{
public:
     virtual void Walk() = 0;
};

class Dog
{
public:
     virtual void Walk()
     {
             // ...
     }
};

Virtual member function will make our object adding a virtual table
pointer( size: 4 ).When using Virtual member function, computer must
read the pointer value, and then find the virtual table.

// use template
template <SonClassType>
class Animal
{
public:
     void Walk()
     {
            return static_cast<SonClassType*>(this)->WalkMe();
     }
};

class Dog : public Animal <Dog>
{
public:
     void WalkMe()
     {
            // ....
     }
};

Using template , you call the Walk(), and then WalkMe() is called,
So It is also two times. Some books say virtual function will
Impact on the efficiency of program, so I cannot understand( In
this program, they both 2 times ). In this program, which is the
better one ( efficiency )?


The template requires that the type is known at compile time. The
virtual function call can be resolved at run time. If you need the
latter, a virtual function is a good choice.

If you don't need it, don't use it. :-)

Bo Persson

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