Re: abstract base class containing class

From:
Noah Roberts <noah@nowhere.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 02 Feb 2009 08:34:54 -0800
Message-ID:
<498720ae$0$10533$cc2e38e6@news.uslec.net>
scg_ wrote:

template <class T>
class A {
public:
    virtual int size() const = 0;
    class iterator;
    friend class iterator;
    class iterator {
    public:
        virtual T& operator*() const = 0;
        virtual T* operator++() = 0;
    };
    virtual iterator begin() const = 0; // error
};
    


This interface is broken in at least two ways. First, operator++ should
not return a T*, but an iterator reference (return *this after
incrementing). Second, you can't use polymorphism with static objects.
  If you want iterator to be polymorphic, and the begin() function to be
able to return a sub, then you need to use heap allocation and the begin
function needs to return a pointer, reference, or some smart object that
can encapsulate the heap allocation (shared_ptr, auto_ptr, etc).
Otherwise, even if you do adjust begin() to return an iterator you'll
run into slicing and what the client gets will be an A<>::iterator, not
a subclass (in this case that just plain won't compile since iterator is
abstract).

Quite frankly, I doubt you need to do this. The strength of STL objects
is their use of compile time polymorphism. Trying to override that
seems to be a lot of work with little benefit. I've never needed to do
it. Doesn't mean you don't...just that you may not be looking at all
available solutions.

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