Re: Avoid Casual Mistakes in Overriding a Pure Virtual Function
On Mar 20, 5:52 pm, Zhen Yao <allen....@gmail.com> wrote:
I propose a way to avoid casual mistakes in overriding a pure virtual
function. The detail is as follows:
(copied from my original blog posthttp://tech-allen.blogspot.com/2009/03/avoid-casual-mistakes-in-overr...)
A subtle bug costs (but not wastes, :) me an hour this afternoon.
Here's the whole story (if you're not interested in stories, just
scroll to the end of this post to see the conclusions.:):
I have an abstract class:
class TransactionLog {
public:
virtual ~TransactionLog() {}
virtual bool IsSuccessLogged() const = 0;
...
};
And a derived concrete class:
class InMemoryTransactionLog : public TransactionLog {
public:
virtual bool IsSucessLogged() {
...
}
...
};
This is precisely why I wish C++ had an explicit "override" specifier,
along the lines of C#, or at least something similar.
By the way, I recall there was a proposal some time ago that enabled
explicit overrides with optional renaming - I believe the syntax was
something like:
virtual bool IsSucessLogged() = TransactionLog::IsSucessLogged;
I haven't seen it for a long time though. What happened to it?
--
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