Is a type-safe callback mechanism possible?

From:
Adam Nielsen <adam.nielsen@remove.this.uq.edu.au>
Newsgroups:
comp.lang.c++
Date:
Mon, 20 Apr 2009 17:44:42 +1000
Message-ID:
<gsh95b$4i2$1@air.soe.uq.edu.au>
Hi everyone,

I'm trying to use type-safe code with templates, but I'm a bit stuck as
to how you can call into a type-specific template when all you have is a
pointer to its base class.

The code below demonstrates the problem, along with the only solution I
have come up with - instead of doing your processing outside the
template class, move it inside the template class. Unfortunately this
means the class must be aware of a whole bunch of things it might be
used for, which isn't really ideal.

I'm hoping someone here might know how I could create a type-safe
callback mechanism, so instead of putting all my code inside the
template class, I can just create a new callback-class and have the
templated code call that instead. Being able to override a virtual
template function would do the job nicely, but apparently that's not
allowed :-(

See below for an example, with more detail in the comments.

Thanks,
Adam.

----

#include <string>
#include <iostream>
#include <typeinfo>

class CDatabase
{
   public:
     // This function adds some data to a database in a
     // type-specific way.
     template <typename T>
     void add(const T& tData) {
       // Add tData into the database, depending on what type it is.
       std::cout << "Adding some data of type " << typeid(T).name()
         << std::endl;
     }
};

// This is the generic base-class for a database field.
class IDatabaseField
{
   public:
     // See below for why this is required
     virtual void addSelfToDatabase(CDatabase *pDB) = 0;
};

// Since database fields can be different types, we need different
// classes to reflect that.
template <typename T>
class TDatabaseField: public IDatabaseField {
   private:
     T tData;
   public:
     void setData(const T& tNewData) {
       this->tData = tNewData;
     }
     T getData(void) {
       return this->tData;
     }

     // Again, see below for why this is required
     virtual void addSelfToDatabase(CDatabase *pDB) {
       // Call a type-specific function in CDatabase depending on
       // what type T is in this instance.
       pDB->add(this->tData);
     }
};

// Now say someone calls this function to add a field into the database.
void addNextFieldToDatabase(IDatabaseField *pField)
{
   CDatabase db;

   // Here we can't call pField->getData() because we don't know what
   // type the data is, so when we call CDatabase::add() we don't know
   // what type of variable to pass along.
   //
   //db->add(???);

   // However if we get the class to do the work inside an overridden
   // function, that solves the problem.
   pField->addSelfToDatabase(&db);

   // Of course, every time we want to do something like this (add a
   // value to the database, verify the value, export the value, etc.)
   // we need to create a new function like addSelfToDatabase.
   // Suddenly our database field needs to have one function for every
   // kind of processing we will ever need to do.

   // There must be a way to use some sort of callback interface so
   // that only one generic function is required, with custom callbacks
   // being used to do the specific work for that situation.
}

// Code to make this example compile and do something
int main(void)
{
   // Normally these would be in an std::vector<IDatabaseField *>
   TDatabaseField<int> numericField;
   TDatabaseField<std::string> stringField;

   addNextFieldToDatabase(&numericField);
   addNextFieldToDatabase(&stringField);

   return 0;
}

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