Re: Const constructor

From:
Edward Rosten <Edward.Rosten@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Sun, 28 Jun 2009 14:34:59 CST
Message-ID:
<8bb94002-bd2e-4a4d-bb1e-ee3390f5132a@j19g2000vbp.googlegroups.com>
On 26 June, 20:12, Dragan Milenkovic <dra...@plusplus.rs> wrote:

dumb and also const binds differently for *. I can not do the same for
user defined types without making a small hole in the type system.


Const binds always the same, and no need for drilling holes.


My point is:

const double* != const foo where foo==double*

which is mostly what one wants.

Did you read my other post? Because you still speak about
"custom pointers vs built-in pointers" when in fact it is
about "custom arrays vs built-in (evil) arrays"...

Anyway, access to an array is only one part of its interface.
The rest of it is element ownership, copy/assignment.
If you ignore these, there is no need to use anything beside
double * anyway.


Really? Because std::accumulate, std::sort and etc precisely ignore
all of these things. I am essentially talking about the same thing:
providing algorithms on one part of the interface while ignoring other
parts.

Your wish is for a single interface for both classes. This is
how it can be done (names suck though, and this is only
a non-template example)...

   class ArrayAccessInterface {
     public:
       virtual ~ArrayAccessInterface();

       virtual double operator[](int index) const = 0;


I didn't mention this before, but I can't afford virtual functions for
things like operator[]. They are much too slow.

If you don't like this method, you can write template functions
that will take anything that has operator[] that returns double.
With incoming concepts it can be very clean:

   template <typename A>
   /* C++0x only */ requires MyCustomArrayOfDoubleConcept<A>
   void func(A const & a) { /* bla a[0] bla */ }

   Array<double> p; func(p);
   ArraySlice<const double> q; func(q);


That would work for many situations, however IMO is is not quite
restrictive enough. In my library operator* on Vector does dot
products. On other libraries it does element by element multiplication
on Arrays. Both are reasonable choices, and both unfortunately have
the same interface. Accepting a generic type would cause problems. I
suppose one could add a specific tag to Vector to allow it to be
detected. This is so far the only sensible system that's been
suggested.

But I still think it's a shame that one can make a foo behave like
double* but not make const foo behave like const double*.

Now... either choose one of these solutions, or please do as I asked
in the mentioned other post: "... define consistent logic and
semantics from scratch, not related to C++ ..." So make a fictional
syntax/language and define relevant classes and their behavior
the way you would want them to work.


Why would I want it unrelated to C++? I'm not going to switch to a
hypothetical language.

-Ed

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