Re: Object (de)serialization

From:
Brian <coal@mailvault.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 27 Jan 2010 15:38:20 -0800 (PST)
Message-ID:
<f6228ba4-ae7a-4d4f-a9f8-d1c5de6fbd8c@l19g2000yqb.googlegroups.com>
On Jan 25, 3:31 pm, Branimir Maksimovic <bm...@hotmail.com> wrote:

Thomas J. Gritzan wrote:

class Triangle : public Shape {
public:
    Triangle() {
        cerr << "ctor: Triangle\n";
    }
    static void registerClass() {
        registerShape("triangle", &Shape::create<Triangle>);
    }
};

int main()
{
    Triangle::registerClass();
    Shape *x = Shape::deserialise("triangle");

    // checks if x has correct type:
    cerr << typeid(*x).name() << endl;
    delete x;
}


Perfect, I use this method since 1999.


Here's how I'd do it:

class SendCompressedBuffer;
class Counter;

class Shape {
public:
   template <typename B>
   explicit Shape(B* buf);

   // Add virtual d'tor to allow delete through base pointer
   virtual ~Shape() {}

   virtual inline void
   Send(SendCompressedBuffer* buf, bool = false) const;

   virtual inline void
   CalculateMarshallingSize(Counter&) const;

   template <typename B>
   static Shape* BuildPolyInstance(B* buf);

   virtual void Draw() const =0;
};

class Triangle : public Shape {
public:
   template <typename B>
   explicit Triangle(B* buf);

   virtual inline void
   Send(SendCompressedBuffer* buf, bool = false) const;

   virtual inline void
   CalculateMarshallingSize(Counter&) const;

   virtual void Draw();
};

The full output from the C++ Middleware Writer given the
above as input is here --
http://webEbenezer.net/posts/buildpoly.hh

And here's a portion of that output:

uint32_t const Shape_num = 7001;
uint32_t const Triangle_num = 7002;

template <typename B>
inline Shape*
Shape::BuildPolyInstance(B* buf)
{
  uint32_t type_num;

  buf->Give(type_num);
  switch (type_num) {
  case Triangle_num:
        return new Triangle(buf);

  default:
    throw failure("Shape::BuildPolyInstance: Unknown type");
  }
}

---------------------------------------------------------------

If there were other concrete, derived classes they would
be added to the switch statement. I think this is both
simpler and more complete than what has previously been
outlined -- there are Send/serialization functions and
the Draw method indicates Shape is an abstract class.
The automated generation of the type numbers helps to
conserve bandwidth. I don't recommend sending/receiving
class names as strings in a real application.

Brian Wood
http://webEbenezer.net
(651) 251-9384

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