Re: Cloning members of a hierarchy

From:
Victor Bazarov <v.Abazarov@comAcast.net>
Newsgroups:
comp.lang.c++
Date:
Mon, 01 Feb 2010 15:08:23 -0500
Message-ID:
<hk7cbl$bab$1@news.datemas.de>
Paul N wrote:

I've got various classes derived (directly or indirectly) from a
single base, and want a function to make a copy of a given object. My
code is along the following lines:

class Base {
  public:
  int b;
  virtual Base *clone() = 0;
  };

class Derived : public Base {
  public:
  int d;
  Base *clone() { return new Derived(*this); }
  };

Am I right in thinking that I need to include a definition of the
"clone" function for every class that I want to be able to clone
objects of?


Yes. In production code I often see a macro that does that. Don't
forget to write it in your class. Something like

#define DEFINE_CLONABLE(class_name) class_name* clone() \
                                     { return new class_name(*this); }

....
    class Derived ...
      DEFINE_CLONABLE(Derived)
    };

 > And that this would be true even if I didn't make it a

pure virtual function?


If you didn't make it pure virtual, what would its body look like?

 > And that there is no easy way round this, short

of using macros to "tidy" the code up?


Not really. Unless I'm missing something obvious, of course.

 > But conversely, am I right in

thinking that the automatically-generated copy constructors will do
the actual donkey work of making a copy of all the members at all the
levels for me?


Seems so.

(I was also going to include a question about a potential bug in VC++,
in which it complained about not being able to instatiate an abstract
class - but it turned out that the problem was that one declaration
was declared "const" and the other wasn't, so it was my fault.)


That would certainly do it. :-)

V
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