Re: Multimethods idioms and library support

From:
Stuart Redmann <DerTopper@web.de>
Newsgroups:
comp.lang.c++
Date:
Tue, 22 Feb 2011 08:15:11 -0800 (PST)
Message-ID:
<e9f4f529-9d99-4ff3-93b3-fa78fca06c56@o8g2000vbq.googlegroups.com>
On 22 Feb., itaj sherman wrote:
[snip]

I won't get into descibing the real module I was working on that
triggered my problem, but I can describe a very short example to
demonstrate it.

For example:
An animal kingdom module defines base classes Carnivour and Prey.
And a multimethod:
void hunt( Carnivour const&, Prey& );
I want to enable users of my module to have their classes inherited
from Carnivour or Prey, and enable them to define override functions
for hunt special for their types.
A certain user then create his classes: Lion, Anaconda and Bear
derived from Carnivour, Giraffe and Gazelle derived from Prey.
He also wants to override the possible hunt implementation.

The following code demonstrates how I wished it could be written
(based on the proposition in "The Design and Evolution of C++ Bjarne
Stroustrup").
I'm looking for a library that will support such multimethods.
Basically replacing the hipothetic language syntax with some library
constrcuts. But enable the same general construction and dependency of
the module and user code.


[snip]

The following should scale okay.

#include <iostream>

class CarnivourDispatch;

class Prey
{
public:
  virtual void dispatchMe (CarnivourDispatch*) = 0;
};

class Carnivour
{
public:
  virtual void hunt (Prey& prey) = 0;
};

class Giraffe;
class Gazelle;

class CarnivourDispatch : public Carnivour
{
public:
  virtual void hunt (Prey& prey)
  {
    prey.dispatchMe (this);
  }
  virtual void _hunt (Gazelle&) = 0;
  virtual void _hunt (Giraffe&) = 0;
};

class Lion: public CarnivourDispatch
{
protected:
  virtual void _hunt (Gazelle& Gazelle)
  {
    std::cout << "Lion jumps on gazelle and bites its neck.";
  }
  virtual void _hunt (Giraffe&)
  {
    std::cout << "Lion bites giraffe's ass";
  }
};

class Giraffe : public Prey
{
public:
  void dispatchMe (CarnivourDispatch* Hunter)
  {
    Hunter->_hunt (*this);
  }
};

class Gazelle : public Prey
{
public:
  void dispatchMe (CarnivourDispatch* Hunter)
  {
    Hunter->_hunt (*this);
  }
};

//main.cpp
int main()
{
  Carnivour* carnivour = new Lion;
  Prey* prey1 = new Gazelle;
  Prey* prey2 = new Giraffe;
  carnivour->hunt (*prey1);
  carnivour->hunt (*prey2);
}

Probably the dispatchMe-methods in Prey derived class should be added
by a template, but I tried to keep it simple.

Regards,
Stuart

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