Re: function calls

From:
"Paul" <pchristor@yahoo.co.uk>
Newsgroups:
comp.lang.c++
Date:
Mon, 28 Feb 2011 23:54:25 -0000
Message-ID:
<VAWap.90417$qA1.78196@newsfe08.ams2>
"?? Tiib" <ootiib@hot.ee> wrote in message
news:fd3e7076-47da-40f3-aa05-9a0cf5aeb42d@p11g2000vbq.googlegroups.com...
On Feb 28, 9:45 pm, "Paul" <pchris...@yahoo.co.uk> wrote:

" Tiib" <oot...@hot.ee> wrote in message

news:7e2e42b3-2410-443a-95c2-46f262c8334b@n18g2000vbq.googlegroups.com...
On Feb 25, 11:07 am, "Paul" <pchris...@yahoo.co.uk> wrote:

Please let me know if you still do not understand and I will re-explain
again.


--Your code does not work. You can not overwrite object 'Dog dog;' in a
--way that Cat's destructor is called for it when that dog leaves
--scope ... Dog's destructor is called for it on all C++ compilers i
--could reach. What destructor will be called is pre-decided and set
--already compile time. So it seems that you do not understand yourself
--what you are talking about.

#include <iostream>
class Animal{};
class Dog: public Animal{};
class Cat: public Animal{};

int main()
{
Cat* p_cat = new Cat;
std::cout<< p_cat << std::endl;
delete p_cat;
Dog* p_dog = reinterpret_cast<Dog*>(p_cat);
p_dog = new Dog;
std::cout << p_dog;

}


--What does this code overwrite?
--Also ... most compilers optimize the two lines:

  --Dog* p_dog = reinterpret_cast<Dog*>(p_cat);
  --p_dog = new Dog;

--Into something like:

-- Dog* p_dog = new Dog;

It doesn't trully overwrite anything but its the closet example I can give,
using C++ code.

Here is some code that demonstrates a similar thing:

#include <iostream>
class Animal{public:
virtual void eat(){std::cout<< "Animal Eating"<< std::endl;}
virtual int getID()=0;
static int count;
};
class Dog: public Animal{
public:
void eat(){std::cout<< "Dog Eating"<< std::endl;}
int getID(){return 1;}
};
class Cat: public Animal{
public:
void eat(){std::cout<< "Cat Eating"<< std::endl;}
int getID(){return 0;}
};
int Animal::count =10;

Dog* overwriteCat(Animal* ptr){
 delete ptr;
 Dog* p = reinterpret_cast<Dog*>(ptr);
 p = new Dog;
 return p;
}

Cat* overwriteDog(Animal* ptr){
 delete ptr;
 Cat* p = reinterpret_cast<Cat*>(ptr);
 p = new Cat;
 return p;
}

void ordinary_function(Animal* obj){
 Animal::count--;
 std::cout<<"Address of obj: " <<obj << " ";
 obj->eat();
 if(obj->getID()){overwriteDog(obj);}
 else {overwriteCat(obj);}
 if(Animal::count){
  ordinary_function(obj);
 }
}

int main()
{
 Cat* p_cat = new Cat;
 Animal* p_anim = p_cat;

 ordinary_function(p_cat);
}

You cannot do this type of recursion with a member function, a member
function belongs to the object with which its called.

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