Design of a TextBuffer and support of istream

From:
Vincent R <forumer@smartmobili.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 12 Jan 2013 00:41:07 +0100
Message-ID:
<50f0a311$0$1957$426a74cc@news.free.fr>
Hello,

I am working on a dynamic library written in c++ and that is used to
tokenize the buffer coming from Visual Studio IDE (but it could also be
from eclipse, ...).
This library is composed of a ProjectManager class that maps a unique
id with a TextBuffer class that is used to store source code text.
So each time some source code is loaded inside the ide, the
ProjectManager associates its buffer with a TextBuffer.

It means that everytime I modify source code inside the IDE the dynamic
lib is called and TextBuffer is updated (insertLine, RemoveLine, ...).

To design this TextBuffer class I have 2 options :

1) Store the source code buffer inside a std::string and maintain
information between the index of lines and the corresponding position
inside the std::string.

2) Store the source code buffer as a vector<std::string>, it simplifies
a bit the problem because in this case we have a direct mapping between
a line index and the representation inside TextBuffer.

I think I will try to implement the second choice (except if you tell
me that it's a bad idea) but I have a problem because this buffer will
be parsed by a lexer that requires the TextBuffer object to implement
istream :

// Abstract interface representing the source of program text.
class ProgramSource : public GC {
public:
  ProgramSource(StringRef path) : filePath_(path) {
    lineOffsets_.push_back(0);
  }

  virtual ~ProgramSource() {}

  /** Opens the file and returns an input stream. */
  virtual std::tistream & open() = 0;

  /** Closes the input stream. */
  virtual void close() = 0;

  /** Read a segment from the stream (for error reporting) */
  virtual bool readLineAt(uint32_t start, std::string & result) = 0;

  /** Returns true if the stream is good for reading. */
  virtual bool isValid() const = 0;

  /** If this source file is contained inside another file, then return
the program
      source object that represents the container; Otherwise return
NULL. */
  virtual ProgramSource * container() const { return NULL; }

  /** Mark a line break at the specified offset */
  void newLine(uint32_t offset) {
    lineOffsets_.push_back(offset);
  }

  /** Return the pointer to the program source. Overloaded for testing
      purposes.
  */
  virtual ProgramSource * get() { return this; }

  /** Calculate the token position for the given source location. */
  virtual TokenPosition tokenPosition(const SourceLocation & loc);

  // Overrides

  void trace() const {}

  // Casting

protected:
  llvm::SmallString<128> filePath_; // Path to the file
  std::vector<uint32_t> lineOffsets_; // The start offset of each
line
};

class TextBuffer : public ProgramSource {
private:
  vector<std::string> _lines;

  //
  //std::istringstream stream;

public:
  TextBuffer(const char * src)
    : objj::ProgramSource("")
    , stream(src)
  {
  }

  ...
  TextLine& insertLine(int index, const TCHAR* szLine,int lineLength =
-1);
  ...
  std::istream & open() { return stream; }
  void close() {};
  bool readLineAt(uint32_t lineIndex, std::string & result);
  bool isValid() const { return true; }
  void dump() const {}
};

And I don't know how I can implement this std::istream & open() method.
Should TextBuffer inherits from public std::streambuf ?

While I am it, if someone has already implemnted a textbuffer class
that allow to insert/remove lines and that allow to access buffer
easily either by line or by position please let me know.

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