Re: Access Data Items In Ancestor Stack Frames Safely (Dr.Dobb's article)

From:
Frank Bergemann <frank67x@googlemail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 31 May 2013 12:35:44 CST
Message-ID:
<75f2bb73-c4f1-44a5-b978-6c81dacf3a36@l5g2000vbn.googlegroups.com>
One step further - see below. But how to handle the variable function
arguments? Pack and unpack between exec(...) and exec_wrapper(...)?
================================
/*
 * StackAccess.h
 *
 * Created on: May 31, 2013
 * Author: frank
 */
#ifndef STACKACCESS_H_
#define STACKACCESS_H_

#include <functional> // std::mem_fn

struct Nop
{
};

template <typename CALLER>
struct Func_Impl
{
    typedef CALLER caller_type;

    caller_type * caller;
};

template <typename IMPL, typename... ARGS>
struct Func : virtual Func_Impl<typename IMPL::caller_type>
{
    typedef typename
    decltype(std::mem_fn(&IMPL::exec_impl))::result_type return_type;

    virtual return_type exec_wrap(ARGS...) = 0;

    virtual ~Func() { }

    return_type exec(
            typename IMPL::caller_type * caller,
            ARGS... args)
    {
        Func_Impl<typename IMPL::caller_type>::caller = caller;
        return exec_wrap(args...);
    }
};

#endif /* STACKACCESS_H_ */
================================
/*
 * main.cpp
 *
 * Created on: May 24, 2013
 * Author: frank
 */
#include <iostream>

#include "StackAccess.h"

template <typename CALLER>
struct Func3_Impl : virtual Func_Impl<CALLER>
{
    typedef Func3_Impl type;

    void exec_impl(void)
    {
        std::cout << "Func3: entered" << std::endl;

        std::cout << "caller->x = "
                  << this->caller->x << std::endl;
        std::cout << "caller->caller->x = "
                  << this->caller->caller->x
                  << std::endl;
    }
};

template <class CALLER>
struct Func3 : public Func3_Impl<CALLER>,
                public Func<
                    Func3_Impl<CALLER> >
{
    typedef typename Func<Func3_Impl<CALLER> >::return_type
    return_type;

    inline return_type exec_wrap(void)
    {
        return this->exec_impl();
    }
};

template <typename CALLER>
struct Func2_Impl : virtual Func_Impl<CALLER>
{
    typedef Func2_Impl type;

    int x = 2;

    int exec_impl (
            int p_val)
    {
        std::cout << "Func2: entered" << std::endl;
        std::cout << "p_val = " << p_val << std::endl;
        std::cout << "caller->x = " << this->caller->x << std::endl;
        this->caller->x = 3;
        Func3<type>().exec(this);
        return 7;
    }
};

template <class CALLER>
struct Func2 : public Func2_Impl<CALLER>,
                public Func<
                    Func2_Impl<CALLER>,
                    int> // TODO: how to handle variable arguments?
{
    typedef typename Func<Func2_Impl<CALLER> >::return_type
    return_type;

    inline return_type exec_wrap(
            int p_val) // TODO: want to be generic here
    {
        return this->exec_impl(p_val);
    }
};

template <typename CALLER>
struct Func1_Impl : virtual Func_Impl<CALLER>
{
    typedef Func1_Impl type;

    int x = 1;

    void exec_impl (void)
    {
        std::cout << "Func1: entered" << std::endl;

        int getVal = Func2<type>().exec(this, 5);
        std::cout << "Func2 returns #" << getVal
                  << ", x = " << x << std::endl;
    }
};

template <class CALLER>
struct Func1 : public Func1_Impl<CALLER>,
                public Func<
                    Func1_Impl<CALLER> >
{
    typedef typename Func<Func1_Impl<CALLER> >::return_type
    return_type;

    inline return_type exec_wrap(void)
    {
        return this->exec_impl();
    }
};

int main(
        int argc,
        char ** argv)
{
    Nop nop;

    Func1<Nop>().exec(&nop);

    return 0;
}

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