Re: API for intersection.

From:
"Victor Bazarov" <v.Abazarov@comAcast.net>
Newsgroups:
comp.lang.c++
Date:
Tue, 24 Apr 2007 16:30:27 -0400
Message-ID:
<f0lpd3$joc$1@news.datemas.de>
Victor Bogado wrote:

I want to create a program that has an "element" class, the element is
a graphic object that has a finite shape. It goes some what like
this :

class Element
{
[..]
// naive implementation
bool intersect(Element &e)
{
return distance(*this) < radius() + e.radius();
}
};

Now suppose I have a decedent class that holds a "circle element" and
another that holds a "square element", how do I make a smarter
intersect that compares both of them? [..] How this is done usually?


Read about "double dispatch". You will most likely have to make your
'Element' aware of all descendants, and then implement No-Op functions
that would 'intersect' the 'Element' with any of those. And then make
the descendants implement those they know about in a funny redirected
way:

    class Element { // Circle Square Triangle will derive
    public:
        virtual bool intersectCircle(Element&) { return false; }
        virtual bool intersectSquare(Element&) { return false; }
        virtual bool intersectCircle(Element&) { return false; }
        virtual bool intersect(Element&) = 0;
    };

    class Circle : public Element {
    public:
        virtual bool intersectCircle(Element&);
        virtual bool intersectSquare(Element&);
        virtual bool intersectCircle(Element&);
        virtual bool intersect(Element& e) {
            return e.intersectCircle(*this);
        }
    };

    class Square : public Element {
    public:
        virtual bool intersectCircle(Element&);
        virtual bool intersectSquare(Element&);
        virtual bool intersectCircle(Element&);
        virtual bool intersect(Element& e) {
            return e.intersectSquare(*this);
        }
    };

    class Triangle : public Element {
    public:
        virtual bool intersectCircle(Element&);
        virtual bool intersectSquare(Element&);
        virtual bool intersectCircle(Element&);
        virtual bool intersect(Element& e) {
            return e.intersectTriangle(*this);
        }
    };

The other functions implement as intended/required.

V
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