Re: some puzzles

From:
"Daniel T." <daniel_t@earthlink.net>
Newsgroups:
comp.lang.c++
Date:
Fri, 22 Feb 2008 07:19:59 -0500
Message-ID:
<daniel_t-E517B2.07195922022008@earthlink.vsrv-sjc.supernews.net>
thomas <FreshThomas@gmail.com> wrote:

1.
---code--
class base{
public:
    virtual void func();
};
class derive:public base{
    virtual void func(); //1
};
---code--
As we know that Line 1 implements the function overloading,
what's the difference between "virtual void func();" and "void
func();" in L1?


There is none. At line 1, the 'virtual' keyword is optional.

2.why people sometimes define constructor/destructor virtual?


Nobody ever defines a constructor as virtual. Destructors are defined as
virtual so the base destructor will be called when a pointer to derived
is deleted.

what if a pure virtual constructor/destructor?


Destructors must be defined. You can have this:

class Foo {
public:
   virtual ~Foo() = 0;
};

but you still have to define Foo::~Foo() somewhere. What the above does
is make the class abstract, even if all other member-functions are
defined.

3.
--code--
        int *x = new int[0];
        cout<<x<<endl;
--code--
the result is not 0, what happened?


'new' is guaranteed to return memory or throw. In the above, you newed a
block of memory of unspecified size, that can't be accessed for any
reason. "*x" would be undefined behavior.

4. when calling "delete []p;", how does the program know how many
elements should be destroyed?


How the system does unspecified by the language.

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