Suspected Memory Leak in Multithread queue implmenetation

From:
"tikcireviva" <i.am.testing.it@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
16 Jan 2007 04:25:35 -0500
Message-ID:
<1168911208.183948.137520@11g2000cwr.googlegroups.com>
Hi Guys,

I've done a mulithread queue implementation on stl<queue>, my
developement environment is on VC6 as well as FC3. Let's talks about
the win32 side.

The suspected memory leak is find after I've run through my unit test
cases.

Test Case:
1. start 2 threads, thread A and thread B.
2. thread A enqueue 10000 dummy objects, meanwhile thread B dequeue
10000 dummy objects (delete object at the same time), these operations
are called a "cycle".
3. there is a while loop to loop the cycle, in between each cycle,
there is a 5 seconds sleep time.
4. run this for 10 minutes
5. stop insert any dummy objects

I've run this test case for 15 mins, and monitor its private_bytes,
working_set and virtual_bytes with the windows performance monitor.

My concern after running this test case is that,

1. virtual_bytes increase double its size frequently (seems to me it is
due to the queue memory allocation), and the virtual_bytes never drops
into its original position (I mean at the beginning when the program is
started)
2. both private_bytes and working_set are increasing as well, just the
fact that, duing the 5 seconds wait time, (step 3), these values drop
to nearly zeros, but after the 5 seconds wait time, these values
increase rapidly back to a state where it was dropped. and, of course
keep increasing.
3. during the (step 5), I can tell virtual_bytes is at its max, and
private_bytes and working_set are set at a values (1/3 below the max
point) and won't be able to drop any more.

My questions are:

1. The stl::queue double its memory for storage when it hits the
maximun size, is there any method to explicitly delete the allocated
memory from stl::queue? Since it consumes the virtual memory without
releaseing it.
2. Would you guys mind critique if I've done anything wrong on my
stl::queue multithread implemenation?

Thank you very much. I am really appreciate yours help,

Best wishes,

Kit

--------------- My queue --------------------------

#ifndef __QUEUELOCK_HEADER__
#define __QUEUELOCK_HEADER__

#ifdef WIN32
# define _WINSOCKAPI_
# include <Windows.h>
#else
        extern "C" {
# include <pthread.h>
        };
#endif

#include <queue>
#include <iostream>

#define EXIT_IF(EXP) if (EXP) { cout << "Failed qlock: " #EXP "\n";
exit(1); }

#define QUEUE_MAX_SIZE 30000
using namespace std;

/* Queue with a lock, a template extending queue template
 */
template <typename _Tp, typename _Sequence = deque<_Tp> >
class qlock : public queue<_Tp,_Sequence> {
        typedef typename _Sequence::value_type value_type;
        typedef typename _Sequence::reference reference;
        typedef typename _Sequence::const_reference const_reference;
        CRITICAL_SECTION CriticalSection;// Lock for modification
        HANDLE hSynEvent; // Empty queue
condition
public:
        qlock() {
                // Initialize the critical section one time only.
                InitializeCriticalSection(&CriticalSection);
                hSynEvent = CreateSemaphore(NULL, 0, QUEUE_MAX_SIZE,
NULL);
                if (hSynEvent == NULL)
                {
                        printf("CreateEvent failed: %d\n",
GetLastError());
                        exit(1);
                }
        };
        ~qlock() {
                // Release resources used by the critical section
object.
                DeleteCriticalSection(&CriticalSection);
                EXIT_IF(CloseHandle(hSynEvent));
        };
        void enqueue(const value_type& __x) {
                EnterCriticalSection(&CriticalSection); // Lock the
queue
                if (this->size() > QUEUE_MAX_SIZE)
                {
                        while(this->size() > 1) // Clear the queue
                        {
                                if(!this->empty()) {
                                        value_type r;
                                        r = this->front();
                                        this->pop();
                                        if(r != NULL) delete r;
                                }
                        }
                }
                this->push(__x);
                // Release Semaphore
                ReleaseSemaphore(hSynEvent, 1, NULL);
                LeaveCriticalSection(&CriticalSection); // Unlock
the queue
        };
        //reference
        value_type dequeue(int i=0,int j=0) { // Blocking-call
                bool empty = true;
                value_type r = {0};
                EnterCriticalSection(&CriticalSection);
                empty = this->empty();
                if(!empty) {
                        r = this->front();
                        this->pop();
                }
                LeaveCriticalSection(&CriticalSection);
                while (empty) {
                        // Wait until something is written into the
queue
                        if(WaitForSingleObject(hSynEvent, INFINITE) ==
WAIT_FAILED)
                        {
                                printf("WaitForSingleObject failed
(%d)\n", GetLastError());
                                exit(1);
                        };
                        EnterCriticalSection(&CriticalSection);
                        empty = this->empty();
                        if(!empty) {
                                r = this->front();
                                this->pop();
                        }
                        LeaveCriticalSection(&CriticalSection);
                };
                return r;
        }
        const_reference dequeue() const { // Blocking-call
                bool empty = true;
                const_reference r;
                EnterCriticalSection(&CriticalSection);
                empty = this->empty();
                if(!empty) {
                        r = this->front();
                        this->pop();
                }
                LeaveCriticalSection(&CriticalSection);

                while (empty) {
                        // Wait until something is written into the
queue
                        if(WaitForSingleObject(hSynEvent, INFINITE) ==
WAIT_FAILED)
                        {
                                printf("WaitForSingleObject failed
(%d)\n", GetLastError());
                                LOG(LV_EMERG,"Wait for Single Queue
Object failed.",1);
                                exit(1);
                        };
                        EnterCriticalSection(&CriticalSection);
                        empty = this->empty();
                        if(!empty) {
                                r = this->front();
                                this->pop();
                        }
                        LeaveCriticalSection(&CriticalSection);
                };
                return r;
        }
        int qSize() {
                int size = 0;
                EnterCriticalSection(&CriticalSection);
                size = this->size();
                LeaveCriticalSection(&CriticalSection);
                return size;
        }
};

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