Re: Posix thread exiting and destructors

From:
Gianni Mariani <gi3nospam@mariani.ws>
Newsgroups:
comp.lang.c++
Date:
Tue, 10 Apr 2007 02:07:56 -0700
Message-ID:
<461b53ec$0$13149$5a62ac22@per-qv1-newsreader-01.iinet.net.au>
Boltar wrote:

On Apr 10, 9:38 am, "Erik Wikstr?m" <eri...@student.chalmers.se>
wrote:

All memory used by an object will be freed after the destructor of the
object has been run. Beware that any memory allocated with new should
be deleted, all non-pointer members will be correctly dealt with
automatically. If you are wondering if all memory used by the thread
(such as TLS) will be freed on pthread_exit() you should ask in a
group for POSIX threads since it's not part of the C++ language.


No , I was just concerned about the memory of the object itself. If
the thread exits , will the code that free's the object actually be
called since the execution context no longer exists?


Don't call exit there. You'll need to call pthread_join at least.

This is more on topic for news:comp.programming.threads so I suggest you
go there.

Also, it's important to have an ability to wait on a thread's exit. If
you have other threads looking at your thread object asking to be
awoken, how do you do that ?

This code shows how I did it, it works well...
http://www.google.com/codesearch?hl=en&q=+at_posix_thread_cpp.i+show:QsaACJno998:8XyWPxo9vo4:GjBrbFv6xF4&sa=N&cd=1&ct=rc&cs_p=http://www.sourcefiles.org/Programming/Libraries/Utilities/austria-0.8.tgz&cs_f=austria-0.8/src/austria/posix/code/at_posix_thread_cpp.i#a0

Take a look at TaskContext::start_routine

It is the responsibility of other threads to delete the thread object.

The austria c++ stuff is made such that no system headers are needed in
application code and it is implemented for win32 and posix.

For a topcoder app, I used the austria C++ api but I ripped out the
layer that hit pthreads. It should be easier to tell what's going on here.

http://www.topcoder.com/longcontest/?module=ViewProblemSolution&pm=6217&rd=9974&cr 908764&subnum=4

#include <pthread.h>

namespace tc
{
// All the posix thread stuff goes here - API conforms to Austria C++

// ======== MutexAttr =================================================
class MutexAttr
{
     public:

     MutexAttr( int i_kind )
     {
         pthread_mutexattr_init( m_attr );
         if ( pthread_mutexattr_settype( m_attr, i_kind ) != 0 )
         {
             abort();
         }
     }

     ~MutexAttr()
     {
         pthread_mutexattr_destroy( m_attr );
     }

     pthread_mutexattr_t * GetAttr()
     {
         return m_attr;
     }

     pthread_mutexattr_t m_attr[ 1 ];

};

MutexAttr g_MA_Fast( PTHREAD_MUTEX_FAST_NP );
MutexAttr g_MA_Recursive( PTHREAD_MUTEX_RECURSIVE_NP );
MutexAttr g_MA_Check( PTHREAD_MUTEX_ERRORCHECK_NP );

// ======== Mutex =====================================================

class Conditional;
class Mutex
{

     public:
     friend class Conditional;

     // ======== MutexType =============================================

     enum MutexType
     {
         NonRecursive,

         Recursive,

         Checking
     };

     // ======== Mutex =================================================

     Mutex( MutexType i_type = NonRecursive )
     {
         pthread_mutex_t * l_mutex = m_mutex_context.m_data;

         switch ( i_type )
         {
             case NonRecursive :
             {
                 int l_result = pthread_mutex_init( l_mutex,
g_MA_Fast.GetAttr() );

                 if ( l_result != 0 )
                 {
                     abort();
                 }

                 break;
             }
             case Recursive :
             {
                 int l_result = pthread_mutex_init( l_mutex,
g_MA_Recursive.GetAttr() );

                 if ( l_result != 0 )
                 {
                     abort();
                 }

                 break;
             }
             case Checking :
             {
                 int l_result = pthread_mutex_init( l_mutex,
g_MA_Check.GetAttr() );

                 if ( l_result != 0 )
                 {
                     abort();
                 }

                 break;
             }
             default :
             {
                 abort();
             }
         }
     }

     // ======== Mutex =================================================

     virtual ~Mutex()
     {
         pthread_mutex_t * l_mutex = m_mutex_context.m_data;

         int l_result = pthread_mutex_destroy( l_mutex );

         if ( l_result != 0 )
         {
             // trying to destroy a mutex that is locked
             abort();
         }
     }

     // ======== Lock ==================================================

     void Lock()
     {
         pthread_mutex_t * l_mutex = m_mutex_context.m_data;

         int l_result = pthread_mutex_lock( l_mutex );

         if ( l_result != 0 )
         {
             if ( l_result == EINVAL )
             {
                 abort();
             }

             if ( l_result == EDEADLK )
             {
                 abort();
             }

             abort();
         }
     }

     // ======== TryLock ===============================================

     bool TryLock()
     {
         pthread_mutex_t * l_mutex = m_mutex_context.m_data;

         int l_result = pthread_mutex_trylock( l_mutex );

         if ( EBUSY == l_result )
         {
             return false;
         }

         if ( l_result != 0 )
         {
             if ( l_result == EINVAL )
             {
                 abort();
             }

             abort();
         }

         return true;
     }

     // ======== Unlock ================================================

     void Unlock()
     {
         pthread_mutex_t * l_mutex = m_mutex_context.m_data;

         int l_result = pthread_mutex_unlock( l_mutex );

         if ( l_result != 0 )
         {
             if ( l_result == EINVAL )
             {
                 abort();
             }

             if ( l_result == EPERM )
             {
                 abort();
             }

             abort();
         }
     }

     struct MutexContext
     {
         pthread_mutex_t m_data[1];
     };

     private:

     /**
      * m_mutex_context is a system dependant context variable.
      */

     MutexContext m_mutex_context;

     // copy constructor and assignment operator are private and
     // unimplemented. It is illegal to copy a mutex.
     Mutex( const Mutex & );
     Mutex & operator= ( const Mutex & );
};

// ======== Conditional ===============================================
// condition variable wrapper

class Conditional
{
     public:

     // ======== Conditional ===========================================

     Conditional( Mutex & i_mutex )
       : m_mutex( i_mutex.m_mutex_context.m_data )
     {
         int l_result = pthread_cond_init(
             m_cond,
             static_cast<const pthread_condattr_t *>( 0 )
         );

         if ( l_result != 0 )
         {
             abort();
         }

     }

     // destructor
     virtual ~Conditional()
     {
         int l_result = pthread_cond_destroy(
             m_cond
         );

         if ( l_result != 0 )
         {
             abort();
         }
     }

     // ======== Wait ==================================================
     void Wait()
     {
         int l_result = pthread_cond_wait( m_cond, m_mutex );

         if ( l_result != 0 )
         {
             abort();
         }
     }

     // ======== Post ==================================================
     void Post()
     {
         int l_result = pthread_cond_signal( m_cond );

         if ( l_result != 0 )
         {
             abort();
         }
     }

     // ======== PostAll ===============================================
     void PostAll()
     {
         int l_result = pthread_cond_broadcast( m_cond );

         if ( l_result != 0 )
         {
             abort();
         }
     }

     private:

     pthread_mutex_t * m_mutex;
     pthread_cond_t m_cond[ 1 ];

     // copy constructor and assignment operator are private and
     // unimplemented. It is illegal to copy a Conditional.
     Conditional( const Conditional & );
     Conditional & operator= ( const Conditional & );

};

// ======== ConditionalMutex ==========================================

class ConditionalMutex
   : public Mutex,
     public Conditional
{
     public:

     // ======== ConditionalMutex ======================================

     ConditionalMutex( MutexType i_type = NonRecursive )
       : Mutex( i_type ),
         Conditional( * static_cast< Mutex * >( this ) )
     {
     }

     virtual ~ConditionalMutex() {}

     private:
     ConditionalMutex( const ConditionalMutex & );
     ConditionalMutex & operator= ( const ConditionalMutex & );
};

// ======== Lock ================================================

template <typename w_MutexType>
class Lock
{
     public:

     w_MutexType & m_mutex;

     Lock( w_MutexType & io_mutex )
       : m_mutex( io_mutex )
     {
         m_mutex.Lock();
     }

     ~Lock()
     {
         m_mutex.Unlock();
     }

     void Wait()
     {
         return m_mutex.Wait();
     }

     void Post()
     {
         m_mutex.Post();
     }

     void PostAll()
     {
         m_mutex.PostAll();
     }

     private:

     // must not allow copy or assignment so make
     // these methods private.
     Lock( const Lock & );
     Lock & operator=( const Lock & );
};

// ======== Unlock =============================================

template <typename w_MutexType>
class Unlock
{
     public:

     w_MutexType & m_mutex;

     Unlock( w_MutexType & io_mutex )
       : m_mutex( io_mutex )
     {
         m_mutex.Unlock();
     }

     ~Unlock()
     {
         m_mutex.Lock();
     }

     private:

     // must not allow copy or assignment so make
     // these methods private.
     Unlock( const Unlock & );
     Unlock & operator=( const Unlock & );
};

// ======== TryLock ===================================================
template< typename w_MutexType >
class TryLock
{
     w_MutexType & m_mutex;

     bool m_is_acquired;

public:

     TryLock( w_MutexType & io_mutex )
       : m_mutex( io_mutex ),
         m_is_acquired( false )
     {

         m_is_acquired = m_mutex.TryLock();
     }

     inline ~TryLock()
     {
         if ( m_is_acquired )
         {
             m_mutex.Unlock();
         }
     }

     void SetAquired( bool i_is_acquired )
     {
         m_is_acquired = i_is_acquired;
     }

     bool IsAcquired() const
     {
         return m_is_acquired;
     }

private:

     /* Unimplemented. */
     TryLock( const TryLock & );
     TryLock & operator=( const TryLock & );

};

// ======== Task ======================================================

class Task
{
     public:

     typedef int TaskID;

     // ======== Task ==================================================

     Task()
       : m_started( false ),
         m_completed( false ),
         m_is_joined( false )
     {
         int l_result = pthread_create(
             & m_thread_id,
             static_cast<const pthread_attr_t *>( 0 ),
             & start_routine,
             static_cast<void *>( this )
         );

         if ( 0 != l_result )
         {
             abort();
         }
     }

     // ======== ~Task =================================================

     virtual ~Task()
     {
         Wait();
     }

     // ======== Work ==================================================

     virtual void Work() = 0;

     // ======== Start =================================================

     void Start()
     {
         if ( ! m_started )
         {
             // Wake this thread
             Lock<ConditionalMutex> l_lock( m_thread_cond_mutex );

             m_started = true;
             l_lock.Post();
         }
     }

     // ======== Wait ==================================================

     void Wait()
     {
         if ( ! m_is_joined )
         {
             // Wait here to be started
             Lock<ConditionalMutex> l_lock( m_wait_cond_mutex );

             while ( ! m_completed )
             {
                 l_lock.Wait();
             }

             // Need to call join here ...

             if ( ! m_is_joined )
             {
                 m_is_joined = true;

                 void * l_return_value;

                 int l_result = pthread_join(
                     m_thread_id,
                     & l_return_value
                 );

                 if ( 0 != l_result )
                 {
                     abort();
                 }
             }

         } // l_lock is unlocked here

     }

     // ======== GetThisId =============================================

     TaskID GetThisId()
     {
         return m_thread_id;
     }

     // ======== GetSelfId =============================================

     static TaskID GetSelfId()
     {
         return ::pthread_self();
     }

     private:

     //
     // Can't copy a task.
     Task( const Task & );
     Task & operator= ( const Task & );

     pthread_t m_thread_id;

     volatile bool m_started;

     volatile bool m_completed;

     volatile bool m_is_joined;

     ConditionalMutex m_thread_cond_mutex;

     ConditionalMutex m_wait_cond_mutex;

     static void * start_routine( void * i_task )
     {
         Task * l_this_task = static_cast<Task *>( i_task );

         {
             // Wait here to be started
             Lock<ConditionalMutex> l_lock(
l_this_task->m_thread_cond_mutex );

             while ( ! l_this_task->m_started )
             {
                 l_lock.Wait();
             }
         }

         // do the work ...
         l_this_task->Work();

         {
             // Wake all the waiters.
             Lock<ConditionalMutex> l_lock(
l_this_task->m_wait_cond_mutex );

             l_this_task->m_completed = true;
             l_lock.PostAll();
         }

         return 0;
     }

};

// ======== Barrier ===================================================

class Barrier
{
     public:

     Barrier(
         unsigned i_thread_count,
         ConditionalMutex & i_cond_mutex
     )
       : m_thread_count( i_thread_count ),
         m_cond_mutex( i_cond_mutex ),
         m_count()
     {
     }

     unsigned Enter()
     {
         unsigned l_num;
         Lock<ConditionalMutex> l_lock( m_cond_mutex );
         l_num = m_count ++;

         if ( ( m_thread_count - 1 ) == l_num )
         {
             l_lock.PostAll();
         }
         else
         {
             l_lock.Wait();
         }
         return l_num;
     }

     unsigned m_thread_count;
     ConditionalMutex & m_cond_mutex;
     volatile unsigned m_count;
};

} // namespace tc

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