Pattern to avoid circular reference?

From:
Karthik V <karthikveeramani@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 6 Dec 2007 20:01:21 -0800 (PST)
Message-ID:
<e2a4e374-a27a-46fd-bd83-20efa0864bf4@d27g2000prf.googlegroups.com>
I've been facing this situation often:

class NewFeature
{
  TheClass *theClass;
  NewFeature(TheClass *t) { theClass = t; }
  void act() { // call methods on theClass }

}

class TheClass
{
  NewFeature *feature; // More commonly, a list of NewFeature objects
  AddFeature(NewFeature *f) { feature = f; // or append f to a list of
NewFeature objects }

}

In the above case, TheClass class contains pointers to NewFeature
objects, and each NewFeature object contains a pointer to the same
TheClass instance. This does seem to work most of the time but I'm not
comfortable with the idea of this circular reference.

Is there a standard design pattern to overcome this? The closest I saw
was visitor pattern. If I use that here, I'd do something like

class NewFeature
{
  TheClass *theClass;
  void accept(TheClass *t) { theClass = t; }
  void act() { // call methods on theClass }

}

class TheClass
{
  AddFeature(NewFeature *f) { f->accept(this); f->act(); }

}

But in this case, I'm losing the ability to keep track of the
NewFeature objects I have. Especially, if NewFeature.act() runs some
thread that calls TheClass methods later, I want TheClass to be able
to start / stop the thread when I want; so maintaining a list of those
pointers will be useful. If I do, I end up having my earlier code.

Please help!

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