Re: What's the connection between objects and threads?

From:
Szabolcs Ferenczi <szabolcs.ferenczi@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 22 May 2008 01:08:42 -0700 (PDT)
Message-ID:
<703e47a7-20f0-4bc1-bd8d-1d1a3e045908@m36g2000hse.googlegroups.com>
On May 22, 1:55 am, "Chris Thomasson" <cris...@comcast.net> wrote:

"darren" <minof...@gmail.com> wrote in message

news:7083eb1a-4dbd-4b94-866b-fddab7300186@c19g2000prf.googlegroups.com...

Hi

I have to write a multi-threaded program. I decided to take an OO
approach to it. I had the idea to wrap up all of the thread functions=

in a mix-in class called Threadable. Then when an object should run
in its own thread, it should implement this mix-in class. Does thi=

s

sound like plausible design decision?

I'm surprised that C++ doesn't have such functionality, say in its
STL. This absence of a thread/object relationship in C++ leads me to
believe that my idea isn't a very good one.

I would appreciate your insights. thanks


Here is a helper object you can use to run objects that provide a specific=

interface (e.g., foo::start/join):
_________________________________________________________________
template<typename T>
struct active {
  class guard {
    T& m_object;

  public:
    guard(T& object) : m_object(object) {
      m_object.start();
    }

    ~guard() {
      m_object.join();
    }
  };

  T m_object;

  active() {
    m_object.start();
  }

  ~active() {
    m_object.join();
  }};

_________________________________________________________________

To create and start an object in one step you do:

{
  active<foo> _foo;

}

or you can separate the process and intervene in between the object
construction and activation like:

{
  foo _foo;
  [...];
  active<foo>::guard active_foo(_foo);

}

However, other than perhaps some syntactic-sugar, I don't think that this
gives any advantages over Boost's method of representing and creating
threads...

Any thoughts?


I do think it has advantages over Boost's method. One such advantage
is the RAII nature of it.

Furthermore, I think it should be taken in into the C++0x standard on
the similar grounds as they provide higher level condition variable
wait API as well:

<quote>
template <class Predicate>
    void wait(unique_lock<mutex>& lock, Predicate pred);
Effects:
As if:
while (!pred())
    wait(lock);
</quote>
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2497.html

However, one further improvement could be nice, and in that case it
would be quite a general solution, if one could just denote which
method of the object one wants to start as a process.

Best Regards,
Szabolcs

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