Re: My -short- lock-free sequencer class, I want to see your comments

From:
=?Utf-8?B?S8O8csWfYXQ=?= <kursattheking@gmail.com>
Newsgroups:
microsoft.public.vc.language
Date:
Mon, 1 Sep 2008 13:49:20 +0300
Message-ID:
<OoC24ACDJHA.1228@TK2MSFTNGP02.phx.gbl>
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Thanks Ulrich,

I just want to show the logic in its simplest form. I am not a C++ guru =
indeed. I updated the code as long as I understand what you mean. Before =
I put the updated code, I want to ask you a couple of questions about =
your comments:

You said : "...Further, your class is still default-constructible, =
copyable and assignable."
Do you mean that I should implement a copy constructor to handle =
assignment and copy?

You said : "InterlockedExchange() takes a pointer to a volatile LONG. =
While this is automatically added in a function call, it is still =
necessary in isInOrder()..."
All assignments to m_lRunningOrder are done by Interlocked manner. So, I =
think no visibilty issue would be introduced even though the variable is =
not volatile. Correct???

/////////////////////////////////////////////////////////////////////////=
////

class Sequencer
{
public:
     explicit Sequencer (LONG lMaxSequence) :
     m_lCurrentSequence (0),
     m_lRunningOrder (0),
     m_lMaxSequence (lMaxSequence)
     {
     }
 
     // Returns next available sequence number. If the current sequence =
is equal to max sequence number then zero returns.
     // Should be called before start an operation which need to be =
in-order
     LONG getNextSequence ()
     {
          LONG lCurrentSequence, lNextSequence;
          while (true)
          {
               InterlockedExchange (&lCurrentSequence, =
m_lCurrentSequence); // Make local copy of the variable.
               lNextSequence = (lCurrentSequence == m_lMaxSequence =
? 0 : lCurrentSequence + 1); // Calculate next sequence number. If =
current sequence is equal to max then next sequence is zero.
               
               // If another thread already changed the current sequence =
number then recalculate. Otherwise update the sequence number and return =
next sequence.
               if (lCurrentSequence == InterlockedCompareExchange =
(&m_lCurrentSequence, lNextSequence, lCurrentSequence))
               {
                    break;
               }
   
          }
          return lNextSequence;
     }

     // When an operation is completed, this method should be called.
     bool updateRunningOrder (const LONG lSequence)
     {
          if (isInOrder (lSequence)) // Allow only in-order operations.
          {
               // If properly used then the class guarantees that only =
one thread can be here at a time. So we can manuplate m_lRunnigOrder in =
thread-safe manner.

               LONG lNewRunningOrder = (lSequence + 1) > =
m_lMaxSequence ? 0 : (lSequence + 1); // Next operation to complete. =
Again we circulate if we go beyond the max.
               InterlockedExchange (&m_lRunningOrder, lNewRunningOrder);
               return true;
          }
          return false;
     }

     bool isInOrder (const LONG lSequence) const
     {
          return (lSequence == m_lRunningOrder);
     }

     
private:
    Sequencer () {};
    LONG m_lMaxSequence; // Sequence number limit to =
circulate.
    LONG m_lCurrentSequence; // Current sequence value for =
starting operations.
    volatile LONG m_lRunningOrder; // Next operation to be completed.
};

"Ulrich Eckhardt" <eckhardt@satorlaser.com> wrote in message =
news:bbjso5-44v.ln1@satorlaser.homedns.org...

Krat wrote:
 

Hi,
 
Recently I needed a sequencer for my IOCP based socket server and
developed one. I try to implement it in lock-free manner. Your =

comments

will bee appreciated.
 
The class is very small and all it do is to maintain two numbers in =

thread

safe manner. Before every WSARecv call I get next available sequence
number from sequencer and put that number into my PerIoContext =

object.

When a recv completion occured then I check the sequence number to =

decide

if the completion occured in order. So one of the two numbers
(m_lCurrentSequence) represents call sequence and the other
(m_lRunningOrder) represents completion sequence. Here is the class :
 
class Sequencer
{
public:
     Sequencer (LONG lMaxSequence) : m_lCurrentSequence (0),
     m_lRunningOrder
(0), m_lMaxSequence (lMaxSequence)
     {
     }

 
Single-argument constructor that is not declared 'explicit' allows =

implicit

conversions, which are usually bad. Further, your class is still
default-constructible, copyable and assignable.
 

     LONG getNextSequence ()
     {
          LONG lCurrentSequence, lNextSequence;
          while (true)
          {
               InterlockedExchange (&lCurrentSequence,
               m_lCurrentSequence); lNextSequence = =

(lCurrentSequence ==

               m_lMaxSequence ? 0 :
lCurrentSequence + 1);
               if (lCurrentSequence == InterlockedCompareExchange
(&m_lCurrentSequence, lNextSequence, lCurrentSequence))
               {
                    break;
               }
        }
        return lNextSequence;
 }

 
Inconsistent formatting, making it harder to understand what's going =

on.

Further, the whole code is undocumented. Documenting the design of =

code

often leads to the discovery of logic errors and allows maintenance by
others.
 

 bool isInOrder (const LONG lSequence)
 {
      return (lSequence == m_lRunningOrder);
 }

 
Should be const.
 

 bool updateRunningOrder (const LONG lSequence)
 {
      if (isInOrder (lSequence))
      {
           // Safe region...
           LONG lNewRunningOrder = (lSequence + 1) > m_lMaxSequence =

? 0 :

(lSequence + 1);
           InterlockedExchange (&m_lRunningOrder, lNewRunningOrder);
           return true;
      }
      return false;
 }
 
private:
 LONG m_lMaxSequence;
 LONG m_lCurrentSequence;
 LONG m_lRunningOrder;
};

 
InterlockedExchange() takes a pointer to a volatile LONG. While this =

is

automatically added in a function call, it is still necessary in
isInOrder(). Why? Simple reason: the compiler implements read-accesses =

to a

volatile in a way similar to the Interlocked*() functions. In fact, a
simple InterlockedRead() function is missing from that API.
 
Uli
 
--
C++ FAQ: http://parashift.com/c++-faq-lite
 
Sator Laser GmbH
Gesch=C3=A4ftsf=C3=BChrer: Thorsten F=C3=B6cking, Amtsgericht Hamburg =

HR B62 932

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<DIV><FONT face=Arial size=2>Thanks Ulrich,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I just want to show the logic in its =
simplest form.
I am not a C++ guru indeed. I updated the code as long as I understand =
what you
mean. </FONT><FONT face=Arial size=2>Before I put the updated code, =
I want to
ask you a couple of questions about your comments:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>You said : "</FONT><FONT face=Arial
size=2>...Further, your class is still default-constructible, copyable =
and
assignable."</FONT></DIV>
<DIV><FONT face=Arial size=2>Do you mean that&nbsp;I should =
implement a copy
constructor to handle assignment and copy?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>You said : "InterlockedExchange() takes =
a pointer
to a volatile LONG. While this is&nbsp;automatically added in a function =
call,
it is still necessary in&nbsp;isInOrder()..."</FONT></DIV>
<DIV><FONT face=Arial size=2>All assignments to&nbsp;m_lRunningOrder =
are done by
Interlocked manner. So, I think no&nbsp;visibilty issue would be =
introduced even
though&nbsp;the variable is not volatile. Correct???</DIV></FONT>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial
size=2>////////////////////////////////////////////////////////////////=
/////////////</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>class
Sequencer<BR>{&nbsp;<BR>public:&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp; <FONT
color=#ff0000>explicit</FONT> Sequencer (LONG lMaxSequence) : =
</FONT></DIV>
<DIV><FONT face=Arial size=2>&nbsp;&nbsp;&nbsp;&nbsp; =
m_lCurrentSequence (0),
</FONT></DIV>
<DIV><FONT face=Arial size=2>&nbsp;&nbsp;&nbsp;&nbsp; =
m_lRunningOrder (0),
</FONT></DIV>
<DIV><FONT face=Arial =
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;m_lMaxSequence
(lMaxSequence)<BR>&nbsp;&nbsp;&nbsp;&nbsp; {<BR>&nbsp;&nbsp;&nbsp;&nbsp; =

}<BR>&nbsp;</FONT></DIV>
<DIV><FONT face=Arial size=2>&nbsp;&nbsp;&nbsp; &nbsp;// Returns =
next available
sequence number. If&nbsp;the current sequence is equal to max sequence =
number
then zero returns.</FONT></DIV>
<DIV><FONT face=Arial size=2>&nbsp;&nbsp;&nbsp;&nbsp; //&nbsp;Should =
be called
before start an&nbsp;operation which need to be in-order</FONT></DIV>
<DIV><FONT face=Arial size=2>&nbsp;&nbsp;&nbsp;&nbsp; LONG =
getNextSequence
()<BR>&nbsp;&nbsp;&nbsp;&nbsp; {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; LONG lCurrentSequence,
lNextSequence;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
while
(true)<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
{<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;
InterlockedExchange (&amp;lCurrentSequence, m_lCurrentSequence); =
//&nbsp;Make
local copy of the
variable.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;
lNextSequence = (lCurrentSequence == m_lMaxSequence ? 0 : =
lCurrentSequence + 1);
// Calculate next sequence number. If&nbsp;current sequence is equal to =
max then
next sequence is
zero.&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;
</FONT></DIV>
<DIV><FONT face=Arial
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;If&nbsp;another
thread already changed&nbsp;the current sequence number then =
recalculate.
Otherwise update the sequence number and return next =
sequence.</FONT></DIV>
<DIV><FONT face=Arial
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;if
(lCurrentSequence == InterlockedCompareExchange =
(&amp;m_lCurrentSequence,
lNextSequence, lCurrentSequence))&nbsp;</FONT></DIV>
<DIV><FONT face=Arial
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;
{<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
break;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; =
}<BR>&nbsp;&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; }<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; return
lNextSequence;&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp; }</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>&nbsp;&nbsp;&nbsp;&nbsp; //&nbsp;When =
an operation
is completed,&nbsp;this method should be&nbsp;called.</FONT></DIV>
<DIV><FONT face=Arial size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bool
updateRunningOrder (const LONG lSequence)<BR>&nbsp;&nbsp;&nbsp;&nbsp;
{<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; if (isInOrder
(lSequence)) // Allow&nbsp;only in-order
operations.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{</FONT></DIV>
<DIV><FONT face=Arial
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;//
If properly used then the class guarantees that only one thread&nbsp;can =
be here
at a time. So&nbsp;we can manuplate m_lRunnigOrder in thread-safe
manner.</FONT></DIV>
<DIV><FONT face=Arial
size=2><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LONG
lNewRunningOrder = (lSequence + 1) &gt; m_lMaxSequence ? 0 : =
(lSequence +
1);&nbsp; //&nbsp;Next&nbsp;operation to complete. Again we circulate if =
we go
beyond the
max.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;
InterlockedExchange (&amp;m_lRunningOrder,
lNewRunningOrder);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; return true;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; }<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; return
false;<BR>&nbsp;&nbsp;&nbsp;&nbsp; }</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>&nbsp;&nbsp;&nbsp;&nbsp; bool isInOrder =
(const LONG
lSequence) <FONT =
color=#ff0000>const</FONT><BR>&nbsp;&nbsp;&nbsp;&nbsp;
{<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; return (lSequence =
==
m_lRunningOrder);<BR>&nbsp;&nbsp;&nbsp;&nbsp; }</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>&nbsp;&nbsp;&nbsp;&nbsp; </FONT><FONT =
face=Arial
size=2></FONT></DIV>
<DIV><FONT face=Arial size=2>private:</FONT></DIV>
<DIV><FONT face=Arial size=2>&nbsp;&nbsp;&nbsp; <FONT =
color=#ff0000>Sequencer ()
{};</FONT><BR>&nbsp;&nbsp;&nbsp;&nbsp;LONG
m_lMaxSequence;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;//
Sequence number limit to circulate.<BR>&nbsp;&nbsp;&nbsp;&nbsp;LONG
m_lCurrentSequence;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; =
//&nbsp;Current
sequence value&nbsp;for starting =
operations.<BR>&nbsp;&nbsp;&nbsp;&nbsp;<FONT
color=#ff0000>volatile</FONT> LONG =
m_lRunningOrder;&nbsp;&nbsp;&nbsp;// Next
operation to be completed.</FONT></DIV>
<DIV><FONT face=Arial size=2>};</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>"Ulrich Eckhardt" &lt;</FONT><A
href="mailto:eckhardt@satorlaser.com"><FONT face=Arial
size=2>eckhardt@satorlaser.com</FONT></A><FONT face=Arial =
size=2>&gt; wrote in
message </FONT><A =
href="news:bbjso5-44v.ln1@satorlaser.homedns.org"><FONT
face=Arial =
size=2>news:bbjso5-44v.ln1@satorlaser.homedns.org</FONT></A><FONT
face=Arial size=2>...</FONT></DIV><FONT face=Arial size=2>&gt; =
Krat
wrote:<BR>&gt; <BR>&gt;&gt; Hi,<BR>&gt;&gt; <BR>&gt;&gt; Recently I =
needed a
sequencer for my IOCP based socket server and<BR>&gt;&gt; developed one. =
I try
to implement it in lock-free manner. Your comments<BR>&gt;&gt; will bee
appreciated.<BR>&gt;&gt; <BR>&gt;&gt; The class is very small and all it =
do is
to maintain two numbers in thread<BR>&gt;&gt; safe manner. Before =
every&nbsp;
WSARecv call I get next available sequence<BR>&gt;&gt; number from =
sequencer and
put that number into my PerIoContext object.<BR>&gt;&gt; When a recv =
completion
occured then I check the sequence number to decide<BR>&gt;&gt; if the =
completion
occured in order. So one of the two numbers<BR>&gt;&gt; =
(m_lCurrentSequence)
represents call sequence and the other<BR>&gt;&gt; (m_lRunningOrder) =
represents
completion sequence. Here is the class :<BR>&gt;&gt; <BR>&gt;&gt; class
Sequencer<BR>&gt;&gt; {<BR>&gt;&gt;
public:<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Sequencer (LONG =
lMaxSequence)
: m_lCurrentSequence (0),<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
m_lRunningOrder<BR>&gt;&gt; (0),&nbsp; m_lMaxSequence
(lMaxSequence)<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<BR>&gt; <BR>&gt; =
Single-argument
constructor that is not declared 'explicit' allows implicit<BR>&gt; =
conversions,
which are usually bad. Further, your class is still<BR>&gt;
default-constructible, copyable and assignable.<BR>&gt;
<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; LONG getNextSequence
()<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
 LONG
lCurrentSequence,
lNextSequence;<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;
while
(true)<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;
{<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
InterlockedExchange
(&amp;lCurrentSequence,<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
m_lCurrentSequence); lNextSequence = (lCurrentSequence
==<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
m_lMaxSequence ? 0 :<BR>&gt;&gt; lCurrentSequence +
1);<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
if (lCurrentSequence == InterlockedCompareExchange<BR>&gt;&gt;
(&amp;m_lCurrentSequence, lNextSequence,
lCurrentSequence))<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
break;<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
}<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
}<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return
lNextSequence;<BR>&gt;&gt;&nbsp; }<BR>&gt; <BR>&gt; Inconsistent =
formatting,
making it harder to understand what's going on.<BR>&gt; Further, the =
whole code
is undocumented. Documenting the design of code<BR>&gt; often leads to =
the
discovery of logic errors and allows maintenance by<BR>&gt; =
others.<BR>&gt;
<BR>&gt;&gt;&nbsp; bool isInOrder (const LONG =
lSequence)<BR>&gt;&gt;&nbsp;
{<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return (lSequence =
==
m_lRunningOrder);<BR>&gt;&gt;&nbsp; }<BR>&gt; <BR>&gt; Should be =
const.<BR>&gt;
<BR>&gt;&gt;&nbsp; bool updateRunningOrder (const LONG
lSequence)<BR>&gt;&gt;&nbsp; =
{<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
if (isInOrder =
(lSequence))<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
{<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;
// Safe
region...<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;
LONG lNewRunningOrder = (lSequence + 1) &gt; m_lMaxSequence ? 0 =
:<BR>&gt;&gt;
(lSequence +
1);<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;
InterlockedExchange (&amp;m_lRunningOrder,
lNewRunningOrder);<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;
return true;<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
}<BR>&gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return
false;<BR>&gt;&gt;&nbsp; }<BR>&gt;&gt; <BR>&gt;&gt; =
private:<BR>&gt;&gt;&nbsp;
LONG m_lMaxSequence;<BR>&gt;&gt;&nbsp; LONG
m_lCurrentSequence;<BR>&gt;&gt;&nbsp; LONG m_lRunningOrder;<BR>&gt;&gt;
};<BR>&gt; <BR>&gt; InterlockedExchange() takes a pointer to a volatile =
LONG.
While this is<BR>&gt; automatically added in a function call, it is =
still
necessary in<BR>&gt; isInOrder(). Why? Simple reason: the compiler =
implements
read-accesses to a<BR>&gt; volatile in a way similar to the =
Interlocked*()
functions. In fact, a<BR>&gt; simple InterlockedRead() function is =
missing from
that API.<BR>&gt; <BR>&gt; Uli<BR>&gt; <BR>&gt; -- <BR>&gt; C++ FAQ: =
</FONT><A
href="http://parashift.com/c++-faq-lite"><FONT face=Arial
size=2>http://parashift.com/c++-faq-lite</FONT></A><BR><FONT =
face=Arial
size=2>&gt; <BR>&gt; Sator Laser GmbH<BR>&gt; =
Gesch=C3=A4ftsf=C3=BChrer: Thorsten F=C3=B6cking,
Amtsgericht Hamburg HR B62 932<BR>&gt;</FONT></BODY></HTML>

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