Re: Functions without side-effects. Proposal

From:
JoshuaMaurice@gmail.com
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 11 Sep 2008 17:01:46 CST
Message-ID:
<338b95f8-1c69-4646-bd26-860ad2ad15e7@z72g2000hsb.googlegroups.com>
On Sep 11, 9:58? am, Zara <me_z...@dea.spamcon.org> wrote:
[snip]

3.- Creating a frame to work in multhreaded/multicored environments

One of the main aims of goog multi-x programming is minimizing the
locks between different ? threads. To achieve this, we may use the
suggested paradigm of using an objets volatile interface to lock it
and then access it through the usual const/non-const interface.

Pure functions then would be limited to work with non-locking objects,
thus giving us assurance of its non-locking nature.

For instance, we may have:

? ? ObjectType some_thing;
? ? volatile ObjectType some_other_thing;

? ? ObjectType some_fun() pure {
? ? ? ? return some_thing;
? ? }

? ? ObjectType some_other_fun(const ObjectType& object) pure {
? ? ? ? return some_other_thing=object;
? ? }

? ? void thread_loop () {
? ? ? ? for(;;) {

? ? ? ? ? ? ? // lockless part
? ? ? ? const ObjectType newObject=some_fun();

? ? ? ? // probably locking part
? ? ? ? ? ? ? static_cast<void>(some_other_fuin(newObject);
? ? ? ? }
? ? }

If need arises to share some_thing with other thread, it should be
retyped as 'volatile ObjectType', and the compiler would issue an
error, because some_fun cannot be pure.

This might give us an extra tool to build correct programs and check
them at compile-time.


Now, I have read occasionally about using volatile to overload an
interface for thread safety, but I always felt it was intended as a
toy example and not for actual use. Do people actually use volatile
for anything except platform specific code to access memory mapped I/
O?

(I know my company has a high performance high volume sorting
algorithm which abuses volatile as a synchronization primitive. I
recall it breaking on a new processor a customer was using, so we had
to go and put in actual memory barriers.)

Overloading an interface using volatile to provide a thread safe
interface seems less desirable, because all of the primitive accesses
will be volatile accesses, presumably greatly inhibiting the compiler.
I suppose in each volatile member function, you could first lock, then
cast this to non-volatile and call the wanted member function. It just
seems not clean... I'd be curious on replies to this.

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