Re: returning dynamically allocated object through reference
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No, I don't think it'll be destroyed automatically. You always have to
delete any newed object.
On Jan 21, 10:52 pm, munda...@gmail.com wrote:
hello,
I'd like to know if this code is going to create a memory leak in the
calling function (this codes compiles):
ili::IntImg
&RectangleImageComparator::synchronize(const ili::IntImg &pImage)
{
ili::IntImg *tempObj = new ili::IntImg(pImage);
return *tempObj;
}
i wanted to return a reference because it's faster because the object
is not copied but passed directly, isn't it?. My question is if the
calling function will free automatically the object returned, if I do:
// in the calling function I'd do:
ili::IntImg myVar = synchronize(image); // will myVar be destroyed
automatically???
Thanks in advance,
eD
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