Re: returning dynamically allocated object through reference

From:
Ulrich Eckhardt <eckhardt@satorlaser.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 23 Jan 2009 05:21:51 CST
Message-ID:
<qpll46-qo8.ln1@satorlaser.homedns.org>
mundacho@gmail.com wrote:

I'd like to know if this code is going to create a memory leak in the
calling function (this codes compiles):

ili::IntImg
&RectangleImageComparator::synchronize(const ili::IntImg &pImage)
   {
     ili::IntImg *tempObj = new ili::IntImg(pImage);
     return *tempObj;
   }


No, it doesn't create a leak per se. The problem is how this function is
used. You can e.g. ignore the returnvalue or not afterwards invoke 'delete
&res', which would both cause any reference to the memory and thus the
memory itself to be lost.

i wanted to return a reference because it's faster because the object
is not copied but passed directly, isn't it?


I don't know, I guess you actually measured that it is faster, right?

My question is if the calling function will free automatically
the object returned, if I do:

// in the calling function I'd do:
ili::IntImg myVar = synchronize(image);
// will myVar be destroyed automatically???


Firstly, you will have a local copy which circumvents your initial aims.
Secondly, the dynamically allocated object will never be released. You can
easily find out if that is the case by setting a breakpoint in ctor, cctor,
operator= and dtor.

Summary:
1. Return by value per default unless it turns out to be too slow.
2. You can e.g. return a std::auto_ptr to signal that an object's ownership
is moved. Other alternatives are passing in a reference to the object being
filled with data or "MOJO" (search the web for it).

Uli

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