Re: Thread safe event loop

From:
jonathan@sliid.org
Newsgroups:
comp.lang.c++
Date:
Mon, 23 Mar 2009 19:30:39 -0700 (PDT)
Message-ID:
<39a784a0-7c49-47e2-9356-dd7ad199a9e6@s28g2000vbp.googlegroups.com>
For anyone interested, this is what I ran off. Note that it uses an
__asm__ block...
Any comments welcome. This shouldn't be considered "robust".

--Jonathan

[code]
// header-ish stuff

enum event_type { // Types of messages that can be sent. Examples
only.
    IGNORE, PLAY, STOP, DIE };

struct Message { // Structure containing the message
    // Data
    event_type event; // what kind of event is this?
    Message * next; // Next event in the queue

    // Constructor for convenience
    Message(event_type e = IGNORE) : event(e), next(0) {};

};

class MessageQueue { // Event queue with some primitive "mutex" built
in
    public:
        MessageQueue() : mutex(0), root(0) {};
        void Post(event_type);
        bool Get(Message&); // Could implement as operator= prolly
    private:
        void lock() { // mutex lock
            unsigned long i = 0;
            do {
                __asm__ ( // NOTE: X86_64. Non-portable
                    "lock bts $0, %1; sbbq %%rax, %%rax;"
                    : "=a"(i) : "m"(mutex));
            } while (i != 0 && waitsome());
        }
        void unlock() { mutex = 0; }
        bool waitsome() { // Dummy sleep function. Fill it in.
            return true; // must return true
        };

        unsigned long mutex; // 0 is unlocked, anything else is locked
        Message * root; // Message queue
};

// Add a message to the queue of type "event".
void MessageQueue::Post(event_type event) {
    Message *m = new Message(event); // Create the message

    lock();
    if (root) { // Add the message to the end of the queue
        Message *q, *p = root;
        while (q = p->next) // find the end
            p = q;
        p->next = m;
    } else root = m; // There is no queue, add our message to the
beginning
    unlock();
}

// Check for a message in the queue. Non-blocking. Returns true if
there is
// (a message) and copies it to m. Returns false otherwise (and leaves
m alone)
bool MessageQueue::Get(Message& m) {
    bool was_an_event = false;

    lock();
    if (root) { // There's a message in the queue
        Message *n = root->next;

        m = *root; // Copy the message to the user
        delete root; // remove the message from the queue
        root = n;
        was_an_event = true;
    }
    unlock();
    return was_an_event;
}

// main.cpp

#include <cstdio>

MessageQueue m;
Message what_to_do;

int main(void) {
    m.Post(DIE);

    while (m.Get(what_to_do)) { // Enter the "event loop"
        switch(what_to_do.event) {
            case PLAY: printf("I can has play music?\n"); break;
            case STOP: printf("Boo. No music.\n"); break;
            default: printf("WTF\n");
        }

    }

    return 0;
}
[/code]

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