Replace pointer to member functions?

From:
Immortal Nephi <Immortal_Nephi@hotmail.com>
Newsgroups:
comp.lang.c++
Date:
Sun, 26 Apr 2009 18:27:33 -0700 (PDT)
Message-ID:
<228761e5-91dc-45f6-8bb2-280bc45fd95c@f1g2000prb.googlegroups.com>
    Both classes of B1 and B2 are derived from class of A. Class of C is
derived from both classes of B1 and B2. I define =93C c;=94. I create
object arrays which is a pointer to class of A. A pointer to class of
A should be able to invoke B1::Run() and B2::Run() instead of class of
C.
    How can you do to fix it? You may suggest to remove class C.
Replace from =93virtual public A=94 to =93public A=94. Then declare static=
 to
class of A's data members.
    My answer is no because I want to use multi-threads. Static to data
members is ideal for single-thread. I want to create two separate
object arrays. Each object array can only have a copy of class A's
data members. Class of B1, B2, and C can share class A's data member
each process.

Thanks=85

#include <stdio.h>
#include <stdlib.h>

class A
{
public:
    A();
    ~A();

    void set_a(int x);
    int get_a();
    virtual void Run();
    virtual void Run2();
    virtual void Run3();

private:
    int m_a;
};

A::A() : m_a(0)
{
    printf("A()\n");
}

A::~A()
{
    printf("~A()\n");
}

void A::set_a(int x)
{
    m_a = x;
}

int A::get_a()
{
    return m_a;
}

void A::Run()
{
    printf("A::Run()\n");
}

void A::Run2()
{
    printf("A::Run2()\n");
}

void A::Run3()
{
    printf("A::Run3()\n");
}

class B1 : virtual public A
{
public:
    B1();
    ~B1();

    void set_b1(int x);
    int get_b1();
    virtual void Run();
    virtual void Run2();
    virtual void Run3();

private:
    int m_b1;
};

B1::B1() : m_b1(0)
{
    printf("B1()\n");
}

B1::~B1()
{
    printf("~B1()\n");
}

void B1::set_b1(int x)
{
    m_b1 = x;
}

int B1::get_b1()
{
    return m_b1;
}

void B1::Run()
{
    printf("B1::Run()\n");
}

void B1::Run2()
{
    printf("B1::Run2()\n");
}

void B1::Run3()
{
    printf("B1::Run3()\n");
}

class B2 : virtual public A
{
public:
    B2();
    ~B2();

    void set_b2(int x);
    int get_b2();
    virtual void Run();
    virtual void Run2();
    virtual void Run3();

private:
    int m_b2;
};

B2::B2() : m_b2(0)
{
    printf("B2()\n");
}

B2::~B2()
{
    printf("~B2()\n");
}

void B2::set_b2(int x)
{
    m_b2 = x;
}

int B2::get_b2()
{
    return m_b2;
}

void B2::Run()
{
    printf("B2::Run()\n");
}

void B2::Run2()
{
    printf("B2::Run2()\n");
}

void B2::Run3()
{
    printf("B2::Run3()\n");
}

class C : public B1, public B2
{
public:
    C();
    ~C();

    void set_c(int x);
    int get_c();
    virtual void Run();
    virtual void Run2();
    virtual void Run3();

private:
    int m_c;
};

C::C() : m_c(0)
{
    printf("C()\n");
}

C::~C()
{
    printf("~C()\n");
}

void C::set_c(int x)
{
    m_c = x;
}

int C::get_c()
{
    return m_c;
}

void C::Run()
{
    printf("C::Run()\n");
}

void C::Run2()
{
    printf("C::Run2()\n");
}

void C::Run3()
{
    printf("C::Run3()\n");
}

int main()
{
    C c;

    A* pa[2][2]; // Define only one pointer to class A

// B1* pb1 = &c; // Not Needed
// B2* pb2 = &c; // Not Needed

// First Process of thread
    pa[0][0] = &c; // How to point to B1 instead of C
    pa[0][1] = &c; // How to point to B2 instead of C

// Second Process of thread
    pa[1][0] = &c; // How to point to B1 instead of C
    pa[1][1] = &c; // How to point to B2 instead of C

// First Process of thread
    pa[0][0]->Run(); // Invoke B1::Run() instead of C::Run()
    pa[0][1]->Run(); // Invoke B2::Run() instead of C::Run()

// Second Process of thread
    pa[1][0]->Run(); // Invoke B1::Run() instead of C::Run()
    pa[1][1]->Run(); // Invoke B2::Run() instead of C::Run()

    system("pause");

    return 0;
}

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