Loop generates never-ending sockets and threads, need help debugging

From:
"Kurt" <none@given.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 5 Feb 2010 12:55:42 -0500
Message-ID:
<zYYan.3749$7S2.796@news.usenetserver.com>
Hi all,

I have a client/server project written by a hired contractor, but it's got a fairly big bug when it comes to dealing with thread and sockets. It creates threads but never closes the handle to them, thus causing the server to accumulate hundreds of thousands of open handles in a day or so. The client and server both share similar code, but I'll just post the server-side.

void CTransferServer::startCommandThread() {
    int iCommandPort = _wtoi(configHandler->getTextValue(L"TransferCommandPort"));
    SOCKET socCommand = CSocHandler::getServerSocket(iCommandPort);
    if (socCommand == INVALID_SOCKET) {
        //cout << "\nCould not create transfer command server socket." << WSAGetLastError();
        return;
    }

    if (listen(socCommand, SOMAXCONN)) {
        //cout << "\nCould not listen on transfer command port." << WSAGetLastError();
        return;
    }
    while (blStarted) {
        SOCKET sa = accept(socCommand, 0, 0); // block for connection request
        if (sa ==INVALID_SOCKET) {
            break;
        }
        void **params = (void **) malloc(sizeof(void*)*2);
        SOCKET *s = new SOCKET;
        *s = sa;
        params[0] = (void*)this;
        params[1] = (void*)s;
        DWORD dwGenericThread;
        //unsigned int iGenericThread;
        HANDLE hWorkerThread = CreateThread(NULL, 0, transferCommandWorkerThread, params, 0, &dwGenericThread);
        //HANDLE hWorkerThread = (HANDLE)_beginthreadex(NULL, 0, transferCommandWorkerThread, params, 0, &iGenericThread);
        //WaitForSingleObject(hWorkerThread, INFINITE);
        //CloseHandle(hWorkerThread);
    }
}

DWORD WINAPI transferCommandWorkerThread(LPVOID param) {
    void **params = (void **)param;
    CTransferServer *transferServer = (CTransferServer*)params[0];
    SOCKET *commandSocket = (SOCKET*)params[1];
    transferServer->handleCommandConnection(*commandSocket);
    delete commandSocket;
    free((void*)params);
    return 0;
}

So, the while-loop creates a socket that accepts a connection and passes it off to the thread. I am not 100% familiar with sockets and threads, but I have a general idea about them. As far as I can tell, the workerThread does close/delete the sockets properly, but the main loop never closes the handle to the thread. I tried adding WaitForSingleObject() and CloseHandle() but it appears to close the thread prematurely. This causes the communication between the server and client to get disconnected or in a deadlock state. I heard that _beginthreadex() is better to use, but when I tried that, I believe it made matters worse.

Any ideas on how to debug this or perhaps a better way of writing this?

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