Re: MT Design Question

From:
"Chris M. Thomasson" <cristom@charter.net>
Newsgroups:
comp.lang.c++
Date:
Sun, 29 Aug 2010 13:40:31 -0700
Message-ID:
<3Bzeo.37882$EF1.6302@newsfe14.iad>
"Chris M. Thomasson" <cristom@charter.net> wrote in message
news:a2xeo.101766$4B7.15135@newsfe16.iad...

"Balog Pal" <pasa@lib.hu> wrote in message
news:i5d2jb$1ob3$1@news.ett.com.ua...

"Joshua Maurice" <joshuamaurice@gmail.com>

[...]

Implementing the equivalent of
pthread_cond_wait with the windows XP and earlier API is surprisingly
difficult, and generally results in much less efficient code than if
they had properly implemented kernel and scheduler to directly
understand pthread_cond_wait or equivalent.


Implementing the perfect equivalent maybe. But covering the same
high-level
use case is not. The use of attached an auto-locking mutex in signaling
looks convenient, but is not needed more often than it is. And the rest
of
the cases can be probably covered better too, using
WaitFormultipleObjects.
(Btw if you just use the latter to wait on Event and a mutex with ALL
option, isn't the effect the same as you are after? )


FWIW, here are some of the issues:

http://www.cs.wustl.edu/~schmidt/win32-cv-1.html

Well, actually, it's not all _that_ hard to get a correct condvar impl on
Windows. Here is a sketch for a simple broadcast only condvar for Windows.
Keep in mind that POSIX allows for broadcast only impls as
`pthread_cond_signal()' is allowed to wake more than one thread.

<pseudo-code sketch>
_______________________________________________________

[...]

_______________________________________________________

[...]

I think I can get true single thread signaling if I do something like:

<pseudo-code sketch>
_______________________________________________________
struct condvar
{
    struct waitset
    {
        HANDLE m_events[2]; // [0] = manual reset event; set to false
                                             // [1] = auto reset event; set
to false
        LONG m_refs; // = 0
    };

    waitset* m_waitset; // = NULL
    LONG m_refs; // = 0
    CRITICAL_SECTION m_mutex;

    void wait(LPCRITICAL_SECTION umutex)
    {
        // grab a reference to the current waitset
        EnterCriticalSection(&m_mutex);
        waitset* w = m_waitset;
        if (! w) w = m_waitset = new waitset();
        ++m_refs;
        LeaveCriticalSection(&m_mutex);

        // unlock user mutex and wait on the waitset we obtained
        LeaveCriticalSection(umutex);
        WaitForMultipleObjects(2, w->m_events, FALSE, INFINITE);

        // decrement the waitsets refcount
        if (! InterlockedDecrement(&w->m_refs))
        {
            delete w;
        }

        EnterCriticalSection(umutex);

        // that's all folks! ;^)
    }

    void broadcast()
    {
        // swap a reference to the current/new waitset with NULL
        EnterCriticalSection(&m_mutex);
        waitset* w = m_waitset;
        LONG refs = m_refs;
        m_waitset = NULL;
        m_refs = 0;
        LeaveCriticalSection(&m_mutex);

        if (w)
        {
            // signal all waiters...
            SetEvent(w->m_events[0]);

            // transfer the swapped reference count
            // to the waitset reference count
            if (InterlockedExchangeAdd(&w->m_refs, refs) == -refs)
            {
                delete w;
            }
        }
    }

    void signal()
    {
        // simply signal the current waitset, if any...
        EnterCriticalSection(&m_mutex);
        if (m_waitset)
        {
            // signal a single waiter...
            SetEvent(m_waitset->m_events[1]);
        }
        LeaveCriticalSection(&m_mutex);
    }
};
_______________________________________________________

That should do it.

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