Re: Please disprove this Double-Checked Locking "fix"

From:
Leigh Johnston <leigh@i42.co.uk>
Newsgroups:
comp.lang.c++
Date:
Mon, 02 May 2011 01:01:09 +0100
Message-ID:
<aLSdnS3SA-XeaSDQnZ2dnUVZ8vKdnZ2d@giganews.com>
On 01/05/2011 22:44, Leigh Johnston wrote:

On 01/05/2011 22:26, Pavel wrote:

Leigh Johnston wrote:

On 30/04/2011 23:54, James Kanze wrote:

On Apr 26, 5:58 pm, jl_p...@hotmail.com wrote:

Recently I've been reading up on "Double-Checked Locking" in
C++ and how it's often implemented imperfectly.


You mean, how it is impossible to implement in standard C++
(03).

The Article "C++ and the Perils of Double-Checked Locking" by
Scott Meyers and Andrei Alexandrescu
(http://www.aristeia.com/Papers/DDJ_Jul_Aug_2004_revised.pdf)
provides a good overview of how it's usually done and why it's
often inadequate.


The standard solution for implementing a singleton works just
fine:

Singleton* Singleton::instance()
{
ScopedLock lock(mutex);
if ( pInstance == NULL )
pInstance = new Singleton;
return pInstance;
}


How does this prevent CPU reordering of stores to the pInstance pointer
and the object pInstance points to?

Any system-dependent mutex has to behave like a double-side memory
barrier (it's a follow-up from the mutual exclusion requirement).


I didn't realize this was guaranteed for all systems...


The ellipsis was an indication that I find your claim that all mutex
implementations include memory barriers slightly dubious. :) From Wikipedia:

"These primitives (mutexes) are *usually* implemented with the memory
barriers required to provide the expected memory visibility semantics.
In such environments explicit use of memory barriers is not *generally*
necessary."

I guess a mutex implementation that didn't include memory barriers on a
system where memory barriers are needed would not be very useful.

/Leigh

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