Re: Help to remove reinterpret_cast from c++ code

From:
Seungbeom Kim <musiphil@bawi.org>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 24 Apr 2013 06:45:29 CST
Message-ID:
<kl786t$thv$1@usenet.stanford.edu>
On 2013-04-23 17:15, nvangogh wrote:

Hi, I have been reading a class that I found online that creates an
object to represent a joystick. Now i recall reading that any use of
'reinterpret cast' is dangerous as it is highly machine dependent.

[...]

void* cJoystick::loop(void *obj)
{
   while (reinterpret_cast<cJoystick *>(obj)->active)
reinterpret_cast<cJoystick *>(obj)->readEv();
}


[...]

       pthread_create(&thread, 0, &cJoystick::loop, this);

[...]

The value of 'this' will be static_cast'ed into void*, so I see no
problem in cJoystick::loop static_cast'ing obj back into cJoystick*.

(I guess that, in case void* and cJoystick* have different layouts,
static_cast does the right thing but reinterpret_cast may not.)

void* cJoystick::loop(void *arg)
{
     cJoystick* obj = static_cast<cJoystick*>(arg); // do it only once
     while (obj->active)
         obj->readEv();
}

or, you can define another non-static member function that executes
the loop, and call it from cJoystick::loop.

inline void cJoystick::readEvWhileActive()
{
     while (active) readEv();
}

void* cJoystick::loop(void *arg)
{
     static_cast<cJoystick*>(arg)->readEvWhileActive();
}

--
Seungbeom Kim

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