"benign" data race: stop request flag, write once, read periodically,

From:
Joshua Maurice <joshuamaurice@googlemail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Sat, 18 Apr 2015 06:37:12 CST
Message-ID:
<76699776-5486-4c0e-941d-dcc931271edb@googlegroups.com>
{ edited by mod to shorten lines to ~70 characters. -mod }

I have a question about a common code pattern that is cooperative task
(or thread) cancellation. Here's a crude definition off the cuff:
a task is cancellable if the controller of the task and the cancellable
task have a shared boolean flag which is used to signal or notify that
the task is to be canceled. The controller code exists in a separate
thread. If the controller code wants the task to stop, it sets the stop
flag to true. It is not a requirement for the task to notice the
request right away, or ever. It is acceptable behavior for a stop
request to be issued before the task completes execution, and for the
task to report successful, non-stopped execution. The requirement is
merely that the task make a best-effort attempt to notice the stop
request in a timely manner and to stop, interrupt, and cancel its
execution when it notices a stop request.

Consider the following pseudo C++ code which is an example of this
pattern.

//----

#include <thread>

class MyTask
{
public:
  MyTask() : stopFlag(false) {}

  bool stopFlag;

  void operator() ()
  {
    for (;;)
    {
      if (stopFlag)
        return;

      //do some (bounded) work, then check the stopFlag again

    }
  }
};

int main()
{
  MyTask task;
  std::thread mythread(task);
  task.stopFlag = true;
  mythread.join();
}

//----

It's just an example of basic userspace cooperative task / thread
cancellation.

I know this is a formal race condition according to the C++11 standard,
and I know that the simplest fix would be to change stopFlag to this:
    std::atomic<bool> stopFlag;
I also remember some other dedicated standard type for just this
purpose or something.

I also know that I could change stopFlag to this:
  std::atomic<bool> stopFlag;
and I could get away with making the load and store both
std::memory_order_relaxed.

My question concerns common implementations. It would be nice ammo to
convince my colleagues and friends that all race conditions are harmful,
and there is no such thing as a benign race condition. I am aware of
the excellent paper "How to miscompile programs with "benign" data
races" by Hans-J. Boehm. However, it doesn't cover this very simple
example, and it would be nice if someone had an example of plausible
code in this pattern plus a plausible implementation which would
produce actual undesired behavior.

I also have more than enough ammo to make the case that changing the
read and write into atomic std::memory_order_relaxed will pose
basically zero overhead and will solve any possible lingering doubts
about real-world real-implementation correctness.

Finally, I recall seeing a real academic paper which covered this very
specific example and actually gave plausible user code and a plausible
reason why the implementation would break even this. However, I did
not save the paper, and I do not remember enough to find this paper.
(I spent the last several hours trying.) I am posting this to ask if
anyone knows of this paper and can point me towards it. I would be
most grateful if someone could post a link or enough information to
find this paper. I hope the paper is not a figment of my imagination -
it might be.

Thanks for your time!

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