Re: Operator overloading in memberclass.

From:
Victor Bazarov <v.bazarov@comcast.invalid>
Newsgroups:
comp.lang.c++
Date:
Mon, 22 Aug 2011 13:32:43 -0400
Message-ID:
<j2u3rs$4no$1@dont-email.me>
On 8/21/2011 6:26 PM, Marz wrote:

I'm running ubuntu 11.04 using codeblocks. I'm working on an SDL
based

game. And, I keep getting the following error: error: no match for
?operator=? in ?*(((Animation*)this)->Animation::FrameList + ((unsigned
int)(((unsigned int)index) * 44u))) = frame?

Here's a reduced representation of the code.

//character.h////////////////////////////////////////////////////////
class Frame
{
     public:
                Frame operator=(const Frame frame);/*<---...tried every
                                                    configuration of this line.*/


The idiomatic form is

      Frame& operator=(const Frame&);

A much less idiomatic form is

      Frame& operator=(Frame&);

There is a move assignment operator, but it's very new and you probably
don't care about it.

};

class Animation
{
   public:
            void SetFrame(int index, Frame * frame);
   private:
            Frame *FrameList;


It's an array of Frame objects.

}

//character.cpp //////////////////////////////////////////////////////////////

Frame Frame::operator=(const Frame frame)
{

}

void Animation::{


You probably mean

    void Animation::SetFame(int index, Frame * frame) {

  FrameList[index]=frame;


Now, think about it. 'frame' is a *pointer* to Frame. You're trying to
assign a POINTER to an object. Ain't gonna work, unless you define the
assignment operator to take a pointer instead of a reference or a value.

}


V
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