Re: Performance cost of RTTI vs programmed type system

From:
Pete Becker <pete@versatilecoding.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 7 Aug 2008 09:58:29 CST
Message-ID:
<200808070634438930-pete@versatilecodingcom>
On 2008-08-07 00:56:58 -0400, Mathias Gaunard <loufoque@gmail.com> said:

On 6 ao?t, 21:58, Pete Becker <p...@versatilecoding.com> wrote:

On 2008-08-06 04:28:24 -0400, Mathias Gaunard <loufo...@gmail.com> said:

On 5 ao?t, 23:28, Eugene Gershnik <gersh...@gmail.com> wrote:

IIRC GCC uses plain pointer comparisons so on this compiler RTTI won't
work reliably across shared libraries. OTOH such implementation is
probably as fast as a manual scheme.


I don't know much about shared libraries/DLLs, but why is it a
problem?


Sometimes the compiler generates separate RTTI objects in different
DLLs for the same type.


I see.
Simple fix: don't compare instances of types that you want to identify
at runtime that weren't created in the same DLL.
That doesn't seem like a very serious limitation to me.


Well, it is. <g> For example, catching an exception with someting other
than ... depends on being able to identify its type. But again: there's
no inherent reason this can't be done right.

--
  Pete
Roundhouse Consulting, Ltd. (www.versatilecoding.com) Author of "The
Standard C++ Library Extensions: a Tutorial and Reference
(www.petebecker.com/tr1book)

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