Re: c++ sources compilation at runtime

From:
Victor Bazarov <v.bazarov@comcast.invalid>
Newsgroups:
comp.lang.c++
Date:
Wed, 05 May 2010 10:30:29 -0400
Message-ID:
<hrrve7$mn8$1@news.eternal-september.org>
On 5/5/2010 10:06 AM, davide galassi wrote:

[..] i'm writing my
thesis and it's about a software rasterizer. The user of my engine
simply have to write the pixel and the vertex shaders programs in c++,


I believe shaders are *usually* written in the graphics card language,
no? It's not C++, but it looks close. What I'm trying to say is that
asking users to be versed in C++ may be too much.

passing the path to the source to the engine that compile the
microprograms as dll and jumps to the code when it's needed. So No
virus stuff just plugins.
Why when someone ask for somethin unusual and triky the people always
thinks that it's a newby trying to write some stupid virus? :)

So exist a way to compile c++ code at runtime?


Store your function[s] in a file (temporary). Invoke a compiler with a
command line and give it that file as the source. You control the
switches, you control the name of the source, you control the result.

I've looked at the jitlib but i just need something that do this job

file.cpp -> dll and then my engine loads the dll and simpy use it.

I start thinking that i'll have to invoke the gcc compiler at
runtime...but this solution doesn't look very cool...


Neither does using C++ at run-time. Ask in 'comp.graphics.*' hierarchy,
they might know more about how to efficiently write shaders to be used
at run-time.

V
--
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