Re: Memory Leaks - Can you help me find them in ths snippet
* nmehring@gmail.com:
I am writing some c++ code that interacts with a native C library and
have to do some dynamic memory allocation to support it. I am getting
memory leaks and I think this piece of code is the culprit. Can
anyone tell me what I might be doing wrong?
char **columns;
columns = (CHAR **)malloc (lColumnCount * sizeof (CHAR *));
if (NULL == columns) return FALSE; //memory allocation failed
//allocate space for the column names in the char**
int column_index;
for (column_index = 0; column_index < lColumnCount; column_index++)
{
// Allocate for the maximum owner.table.column notation
columns[column_index] = (char *)malloc(SE_QUALIFIED_COLUMN_LEN);
if (NULL == columns[column_index])
{
delete[] columns; //memory allocation failed
return FALSE;
}
}
//put the data in the char**
for (column_index = 0; column_index < lColumnCount; column_index++)
{
strcpy (columns[column_index], CStringColumnName[column_index]);
}
//do some stuff with columns
.......
delete[] columns;
Using malloc for allocation and delete[] for deallocation is Undefined
Behavior.
Code below would be better expressed using ScopeGuard.
But in order not to bring in that library (disclaimer: code not touched
by compiler's hands):
class Columns
{
private:
std::vector<char*> myColumns;
void dealloc()
{
for( size_t i = 0; i < myColumns.size(); ++i )
{
delete[] myColumns[i];
}
}
public:
Columns(): myColumns( ::lColumnCount )
{
try
{
for( int i = 0; i < lColumnCount; ++i )
{
myColumns[i] = new char[SE_QUALIFIED_COLUMN_LEN];
strcpy( myColumns[i], ::CStringColumnsName[i] );
}
}
catch( std::bad_alloc const& )
{
dealloc();
throw;
}
}
~Columns() { dealloc(); }
char** pFirst() { return &myColumns[0]; }
};
bool foo()
{
try
{
Columns columns;
someApiFunc( columns.pFirst() );
return true;
}
catch( ... )
{
return false;
}
}
foo() could be simpler if it signalled failure via exception rather than
via a bool result.
Cheers & hth.,
- Alf
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