Re: Call virtual function in constructor

From:
Pavel <dot_com_yahoo@paultolk_reverse.yourself>
Newsgroups:
comp.lang.c++
Date:
Sun, 17 Feb 2008 02:17:51 GMT
Message-ID:
<jPMtj.613673$kj1.286333@bgtnsc04-news.ops.worldnet.att.net>
Kira Yamato wrote:

On 2008-02-16 18:02:00 -0500, Pavel
<dot_com_yahoo@paultolk_reverse.yourself> said:

Kira Yamato wrote:

On 2008-02-16 14:25:25 -0500, junw2000@gmail.com said:

Is there any problem if call virtual function in constructor? For
example:

class A
{
public:
     A()
     {
           setvalue();
     }

    setvalue()
    {
           data = getnumber();
    }

    print() { cout << data << endl;

private:
    virtual int getnumber() {return 100;}
    int data;
}

class B : public A
{
public:
         B() { }

private:
         virtual int getnumber() {return 22222;}

}

int main()
{
     A test1;
     test1.print() ;

     B test2;
     test2.print() ;

}


Technically, it's perfectly fine to call virtual functions in the
constructor as long as you understand that it will not invoke any
possible derived-class's overriding version of the same method.
Also, your compiler will complain if you're calling a pure virtual
function.

However, semantically speaking, it seems weird why you would want to
invoke a method that your object wishes to override. I can't
pinpoint it yet, but it seems like a bad design. Sorry for being so
vague. Perhaps an expert can help point out the problem in a clear way.


It is sometimes useful to initialize different classes of a hierarchy
with the derived class-dependent code and then return back to the base
class constructor to execute some of its code again to avoid
duplicating that latter common code.

For example (this code will not work in C++ but the analogous code
will work in other programming languages (e.g. Java) and I do not see
any fundamental design flaws in this code).:

typedef std::map<std::string> ConnectionParameters;
class FooConnection {
protected:
    virtual void init(const ConnectionParameters &pars) = 0;
public:
    FooConnection(const ConnectionParameters &pars) {
        init(pars);
        validateConnection();
    }
private:
    void validateConnection()
        throw(FooConnectionException /*defined elsewhere*/)
    {
        /* perform some uniform validation here, for example
            some select from "FOO_MAIN_TABLE" */
    }
};
class OracleFooConnection : public FooConnection {
protected:
    void init(const ConnectionParameters &pars) {
        // .. do Oracle-specific initialization
    }
};
class MySqlFooConnection : public FooConnection {
protected:
    void init(const ConnectionParameters & pars) {
        // .. do MySql-specific initialization
    }
};

This way, you can perform all validation in the constructor, that is,
according to the best practices, and without duplicating the common
validation code in the derived class.


Interesting example. However, I would like to propose that in any case
where the construction of an object is complicated enough, the factory
pattern should be considered.

In your example above, a FooConnectionFactory can be used to invoke the
derived-class-specific initiation code as well as derived-class-specific
validation code. This way avoids the need to invoke derived-class
overridden methods.

[...]


Thanks Kira,

Yes this is another working solution, a nice compromise that adds less
extra *implementation* complexity than parallel class hierarchies. It
instead adds some complexity almost evenly to the interface (the client
has to use a Factory whereas s/he does not necessarily want or have to
deal with any other class than the contcrete class OracleFooConnection;
also, s/he might need to think about destruction, e.g. use auto_ptr or a
similar facility that could be avoided with a simple-object-on-the-stack
solution). One more little potential drawback is pointed out in my
answer to Alf's in LdapOracleFooConnection class example -- a limitation
on the future extensibility of the hierarchy.

Of course the benefits of the Factory solution can be plenty, too --
depending on the particular situation. All I am saying I would prefer to
have a choice whether to invoke or not the derived class's overriden
method (wasn't it the C++ promise, after all, that I must be able to
blow off my whole leg if I try hard enough?).

-Pavel

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