Re: How to use reference to do cast operator?

From:
Paul Bibbings <paul.bibbings@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 21 Jul 2010 11:22:57 +0100
Message-ID:
<87oce1i108.fsf@gmail.com>
Immortal Nephi <Immortal_Nephi@hotmail.com> writes:
<snip />

     I can??t think how to add operator[] to both class a and class b.
Maybe, proxy class is needed. I tried to write operator[] function
but it did not work.

    You can examine complete code below if you wish.

Having seen your attempt at writing your op[] in a subsequent post I can
agree with a lot of the comments made by Francesco in relation to it.
Since you have mentioned the possibility of using a proxy class (and
since we have looked at these together before also) I have quickly
thrown together an example (very likely not ideal) to illustrate how
this might be done. Since your classes store what are effectively three
rows of four elements, I have implemented the proxy to manage `columns'
of three elements via a tr1::tuple. This may not be viable nor what you
want but, as I have said, this is just an example.

I present my example by making additions to the code you have already
given (below).

/***** CODE *****/

#include <tr1/tuple>

template<typename T>
class Column_Proxy {
   template<typename U>
   friend class Column_Proxy;
public:
   typedef std::tr1::tuple< T&, T&, T& > column_t;
   Column_Proxy( T& first, T& second, T& third )
      : column( first, second, third )
   { }
   template<typename U>
   Column_Proxy& operator=( const Column_Proxy<U>& cp ) {
      std::tr1::get< 0 >( column ) = std::tr1::get< 0 >( cp.column );
      std::tr1::get< 1 >( column ) = std::tr1::get< 1 >( cp.column );
      std::tr1::get< 2 >( column ) = std::tr1::get< 2 >( cp.column );
      return *this;
   }

   operator column_t( ) { return column; }
   operator column_t( ) const { return column; }
private:
   column_t column;
};

// class Class_A; forward declaration of Class_A not needed

class Class_B;

class Class_A {
public:
   Class_A();
   Class_A( const Class_A &class_a );
   ~Class_A();

   Class_A &Set_1( int index, unsigned char value );
   Class_A &Set_2( int index, unsigned char value );
   Class_A &Set_3( int index, unsigned char value );

   unsigned char Get_1( int index );
   unsigned char Get_2( int index );
   unsigned char Get_3( int index );

   operator Class_B ();


     Column_Proxy< unsigned char > operator[ ] ( int i );
     Column_Proxy< const unsigned char > operator[ ] ( int i ) const;

private:
   unsigned char m_Data_1[ 4 ];
   unsigned char m_Data_2[ 4 ];
   unsigned char m_Data_3[ 4 ];
};

class Class_B {
public:
   Class_B();
   Class_B( const Class_B &class_b );
   ~Class_B();

   Class_B &Set_1( int index, unsigned char value );
   Class_B &Set_2( int index, unsigned char value );
   Class_B &Set_3( int index, unsigned char value );

   unsigned char Get_1( int index );
   unsigned char Get_2( int index );
   unsigned char Get_3( int index );

   operator Class_A ();


     Column_Proxy< unsigned char > operator[ ] ( int i );
     Column_Proxy< const unsigned char > operator[ ] ( int i ) const;

private:
   unsigned char m_Data_1[ 4 ];
   unsigned char m_Data_2[ 4 ];
   unsigned char m_Data_3[ 4 ];
};

Class_A::Class_A() {
   for( int x = 0; x < 4; x++ )
      m_Data_1[ x ] = m_Data_2[ x ] = m_Data_3[ x ] = 0;
}

Class_A::Class_A( const Class_A &class_a ) {
   for( int x = 0; x < 4; x++ ) {
      m_Data_1[ x ] = class_a.m_Data_1[ x ];
      m_Data_2[ x ] = class_a.m_Data_2[ x ];
      m_Data_3[ x ] = class_a.m_Data_3[ x ];
   }
}

Class_A::~Class_A() {
}

Class_A &Class_A::Set_1( int index, unsigned char value ) {
   m_Data_1[ index ] = value;
   return *this;
}

Class_A &Class_A::Set_2( int index, unsigned char value ) {
   m_Data_2[ index ] = value;
   return *this;
}

Class_A &Class_A::Set_3( int index, unsigned char value ) {
   m_Data_3[ index ] = value;
   return *this;
}

unsigned char Class_A::Get_1( int index ) {
   return m_Data_1[ index ];
}

unsigned char Class_A::Get_2( int index ) {
   return m_Data_2[ index ];
}

unsigned char Class_A::Get_3( int index ) {
   return m_Data_3[ index ];
}

Class_A::operator Class_B () {
   Class_B b;

   for( int x = 0; x < 4; x++ )
      b.Set_1( x, m_Data_1[ x ] )
       .Set_2( x, m_Data_2[ x ] )
       .Set_3( x, m_Data_3[ x ] );

   return b;
}


Column_Proxy< unsigned char >
Class_A::operator[ ] ( int i ) {
   return Column_Proxy< unsigned char >( m_Data_1[ i ],
                                         m_Data_2[ i ],
                                         m_Data_3[ i ]);
}

Column_Proxy< const unsigned char >
Class_A::operator[ ] ( int i ) const {
   return Column_Proxy< const unsigned char >( m_Data_1[ i ],
                                               m_Data_2[ i ],
                                               m_Data_3[ i ]);
}

Class_B::Class_B() {
   for( int x = 0; x < 4; x++ )
      m_Data_1[ x ] = m_Data_2[ x ] = m_Data_3[ x ] = 0;
}

Class_B::Class_B( const Class_B &class_b ) {
   for( int x = 0; x < 4; x++ ) {
      m_Data_1[ x ] = class_b.m_Data_1[ x ];
      m_Data_2[ x ] = class_b.m_Data_2[ x ];
      m_Data_3[ x ] = class_b.m_Data_3[ x ];
   }
}

Class_B::~Class_B() {
}

Class_B &Class_B::Set_1( int index, unsigned char value ) {
   m_Data_1[ index ] = value;
   return *this;
}

Class_B &Class_B::Set_2( int index, unsigned char value ) {
   m_Data_2[ index ] = value;
   return *this;
}

Class_B &Class_B::Set_3( int index, unsigned char value ) {
   m_Data_3[ index ] = value;
   return *this;
}

unsigned char Class_B::Get_1( int index ) {
   return m_Data_1[ index ];
}

unsigned char Class_B::Get_2( int index ) {
   return m_Data_2[ index ];
}

unsigned char Class_B::Get_3( int index ) {
   return m_Data_3[ index ];
}

Class_B::operator Class_A () {
   Class_A a;

   for( int x = 0; x < 4; x++ )
      a.Set_1( x, m_Data_1[ x ] )
       .Set_2( x, m_Data_2[ x ] )
       .Set_3( x, m_Data_3[ x ] );

   return a;
}


Column_Proxy< unsigned char >
Class_B::operator[ ] ( int i ) {
   return Column_Proxy< unsigned char >( m_Data_1[ i ],
                                         m_Data_2[ i ],
                                         m_Data_3[ i ] );
}

Column_Proxy< const unsigned char >
Class_B::operator[ ] ( int i ) const {
   return Column_Proxy< const unsigned char >( m_Data_1[ i ],
                                               m_Data_2[ i ],
                                               m_Data_3[ i ] );
}

int main() {
   Class_A a;
   Class_B b;

   a.Set_1( 0, 0x41 ).Set_2( 0, 0x42 ).Set_3( 0, 0x43 );
   a.Set_1( 1, 0x44 ).Set_2( 1, 0x45 ).Set_3( 1, 0x46 );
   a.Set_1( 2, 0x47 ).Set_2( 2, 0x48 ).Set_3( 2, 0x49 );
   a.Set_1( 3, 0x4a ).Set_2( 3, 0x4b ).Set_3( 3, 0x4c );

   b.Set_1( 0, 0x71 ).Set_2( 0, 0x72 ).Set_3( 0, 0x73 );
   b.Set_1( 1, 0x74 ).Set_2( 1, 0x75 ).Set_3( 1, 0x76 );
   b.Set_1( 2, 0x77 ).Set_2( 2, 0x78 ).Set_3( 2, 0x79 );
   b.Set_1( 3, 0x7a ).Set_2( 3, 0x7b ).Set_3( 3, 0x7c );

// First method
   for( int x = 0; x < 4; x++ )
      a.Set_1( x, b.Get_1( x ) )
       .Set_2( x, b.Get_2( x ) )
       .Set_3( x, b.Get_3( x ) );

// Second method
   a = b;

// Third method
   for( int x = 0; x < 4; x++ )
      a[ x ] = b[ x ];

   return 0;
}


/***** END CODE *****/

Just an idea.

Regards

Paul Bibbings

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