Re: Named CTORs - symualting it by tempaltes?

From:
"Victor Bazarov" <v.Abazarov@comAcast.net>
Newsgroups:
comp.lang.c++
Date:
Wed, 31 May 2006 20:34:44 -0400
Message-ID:
<6q2dnRsrDuG4q-PZRVn-hA@comcast.com>
Raf256 wrote:

=== 1
===================================================================

in some languages (like pascal, delphi) we can construct object using
meany functions with different names.


We can use 'policies' in C++ for that. We also can use 'factory methods'.

I would like to have something like this in C++.

To to do like:

class cRec {
 cRec() { } // ctor
 constructor CreateSimmilarTo(cRec &org) {}
 constructor CreateRecordDeleting(cRec &org) {}
 constructor CreateRecordUpdating(cRec &org, int timestamp) {}
};
and so on.

in c++ I can do it, as long if all CTORs differ by arguments, which
is not the case in c++/pascal like code above.


Not the case? Out of three "constructors" you have two varieties of
the parameter list.

Of course I can work around it in meany ways, but no sollution is too
nice.


Nothing should be "too nice". Does it work? If yes, it'd good enough.
Making it "nice" for the sake of "niceness" is a waste of time. But I
digress...

class cRec {
 cRec() { } // ctor
 cRec(int action, cRec &org, int timestamp=0) {
   if (action==1) { } // CreateSimmilarTo
   else if (action==2) { } // CreateRecordDeleting
   else if (action==3) { } // CreateRecordUpdating
 }
};

it is not too nice, as it will not detect compile-time invalide
combination of action and following arguments like new cRec(1,123) or
cRec(3);

=== 2
===================================================================

Therfore, my idea was to simulate it a bit by using templates,
something like:
 cRec::cRec<0>(){}
 cRec::cRec<1>(cRec &org){}
 cRec::cRec<2>(cRec &org){}
 cRec::cRec<3>(cRec &org, int timestamp){}

and usign it like:
 cRec * x = new cRec<0>();
 cRec * x = new cRec<2>(y);
 cRec * x = new cRec<3>(y,time());

is that possible?


It is not possible to templatize constructors without providing a way
for the compiler to deduce the template argument[s]. What you can do
is provide derived class templates, which would cause createion of the
base class objects, but it's cumbersome.

I tried something like:

--- code ---------------------------------------------------
template <int i> void bar() { } // this all works, as excercise
template <> void bar<0>() { } // ok
template <> void bar<1>() { } // ok
template <> void bar<2>() { } // ok

class cRec { // a record
 template <int x> cRec(const char *a) {}
 template <> cRec<0>(const char *a) {}
 template <> cRec<1>(const char *a) {}


This is not going to work. There is no way for the compiler to arrive
at '0' or '1' or any other number. The syntax simply doesn't exist.
And that's on top of the fact that member template specialisations are
not allowed in the class definition, IIRC.

};

int main() {}
--- code ---------------------------------------------------

x.cpp:8: error: explicit specialization in non-namespace scope 'class
cRec' x.cpp:8: error: 'cRec' is not a template
x.cpp:8: error: expected unqualified-id before 'const'
x.cpp:8: error: expected `)' before 'const'
x.cpp:9: error: explicit specialization in non-namespace scope 'class
cRec' x.cpp:9: error: 'cRec' is not a template
x.cpp:9: error: expected unqualified-id before 'const'
x.cpp:9: error: expected `)' before 'const'

=== 3
===================================================================

Perhaps it would be a nice thing to have in C++ - name constructors?


Perhaps. But think of this: twenty years C++ managed without them. You
would need a really good reason and no work-arounds.

It could reuse the keyword "new" to indicate that given function can
be called as constructor. It would change ABI / format of .o objects
probably to contain the additional information.

example of using would be:

cRec {
 cRec() { } // normal, default ctor
 cRec(int a) { } // normal ctor
 cRec(int a, int b) { } // normal ctor overload
 cRec(int a, std::vector<int> x) { } // normal ctor overload

 // named constructors:
 new FromTemplate(int x){} // use database record number X as template
 new FromTemplate(const cRec &org){} // use record as template

 // create from template, but ask user to customize it
 new SimmilarTo(int x){}
 new SimmilarTo(const cRec &org){}

 // create from template, but use it as a record to delete existing
 one new Deleting(int x){}
 new Deleting(const cRec &org){}

 // create from template, but use it as a record to supersede
 existing one new Updating(int x){}
 new Updating(const cRec &org){}
};

Of course it all could be done more manually, like by having empty
default constructor, and then calling some methods to finish
 creation, like cRec *r = new cRec(100);
 r->SetRole_Deleting();
but for more complicated cases it is far more elegant solution, in
example when immediatelly passing it to function
 SendToDatabase( new cRec(100) .... )
have to be splited into:
 cRec *r = new cRec(100);
 r->SetRole_Deleting();
 SendToDatabase(r);

In my extended c++ idea, the syntax would be elegant:
 SendToDatabase(new cRec::Deleting(100));

Nowdays this also can be done, by a static method cRec::Deleting that
would be a factory function, creating and returning cRec*, but this
is not too elegant IMHO - what if we want to use something else then
a new, like placement new?

Any suggestions or opinions are wellcommed :)


Read about "factory methods". If you only care about dynamic objects
(created using 'new'), you must be able to implement what you need
using those.

V
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