Re: why is h file needed?

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 9 Jan 2008 02:04:34 -0800 (PST)
Message-ID:
<cfd4dfc3-77f4-4979-be55-16aa3eb43c99@v4g2000hsf.googlegroups.com>
On Jan 8, 10:34 pm, Pascal Bourguignon <p...@informatimago.com> wrote:

"Jim Langston" <tazmas...@rocketmail.com> writes:

Montezuma's Daughter wrote:

I was wondering why h file ia needed?
why can't everything be written in C file?
thanks


.h files are not needed, they are desired. Consider a
program that includes two different .cpp or .c files. This
will normally create two object files. Consider that one of
the source files declares some functions.

int foo( int x ) { /*...*/ };
char* bar() { /* ... */ };

and such. Now, without a header file you will need to
declare the prototypes in the other source file.

int foo( int x );
char* bar();

There can be many functions, structures and the like and you
would have to check the source file and copy lines for each
one you wanted to call. This is where a header file comes
in. A header file is basically just a list of prototypes
and structures used in some object file (or library) that
you can include in your source file without having to type
them in manually each time.

If you are only using one source file and no others, you
could get away with not including header files for your
code, but would probably still need to include header files
for the system files, stdio.h, memory.h and the like. These
are prototypes and such for system/core functions.


Well, with some IDE, you could have your sources in a
database, where no source or header file would be defined
really. You could then just define the compilation units (or
let the IDE do it for you), and the IDE would generate a
single source file for each compilation unit, containing all
the declarations and definitions needed.


You're doubtlessly thinking of Visual Age.

The standard does require "translation units" (although nothing
says that you have to be able to compile them separately), and
it requires that the declaration of anything used be present in
the translation unit---from what I've heard, visual age wasn't
conform in that regard (but there may have been an option to
make it conform).

More to the point, of course, on a large project, you want to
keep your interface specification in a separate file from the
implementation to begin with.

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