Re: Setting pointer to null!

From:
"Alex Blekhman" <tkfx.REMOVE@yahoo.com>
Newsgroups:
microsoft.public.vc.language
Date:
Sat, 4 Apr 2009 15:15:17 +0300
Message-ID:
<OwHf#7RtJHA.3816@TK2MSFTNGP05.phx.gbl>
"Doug Harrison [MVP]" wrote:

In any case, if you always initialize pointers to NULL,
including ones for which NULL is not a valid value at that point
in time, you defeat the debugging feature, because you prevent
the compiler from initializing them with the special pattern.


I think I understand now what you're trying to say. Probably it's
the misunderstanding on my side, but I have never considered the
NULL value as the invalid one for pointers. For me a valid pointer
can contain either a valid address of a pointee, or NULL (which
indicates that the pointer isn't assigned any value yet).

The special value that debugger puts in uninitialized variables is
a good thing. I can't argue with that, of course. However, I treat
this special value as invalid for a pointer and ultimately a bug
in a program. That's why when you mentioned logic errors due to
NULL value I didn't understand you properly. I am accustomed to
include possible NULL value of a pointer into program logic.

But 0 is not a valid value for every variable at every point in
time. Just because some value is in the domain of a type does
not imply it's valid for every variable of that type. It may
impart a "predictable" behavior, but it doesn't mean it's valid,
and invalid data can cause incorrect behavior, as I've already
described a couple of times.


Yes, after I read this I understood why you called 0 an invalid
value. I dont have any strict definition of an invalid value to
quote here. So, I invented my own definition which includes 0
(sometimes as a special case to indicate that the variable is
"empty") along all other valid values. Exactly how it happens to
be in Java or C# where newly declared variable contains 0 by
default.

I can't agree that's even remotely common, simply because you
don't just start using a variable without knowing anything about
it. Or if you do, you quickly learn what a mistake it is, and
you stop.


I agree with you in general, but the "quickly learn" part is not
quick enough sometimes. This is the only reason I ensure to
initialize all variables I declare. NULL value lets me to learn
the problem quicker than special debugger value.

In C++, it especially does not happen, because there's no reason
to extend the lifetime of p in that way.


True. I strive to declare variables as close as possible to their
use for that reason. However, there is a lot of C legacy code
which is still in production. Also, there are many developers who
still have this C habit to declare variables at the top of a
function.

Look at the examples here:

http://java.sun.com/docs/books/jls/second_edition/html/defAssign.doc.html

I can't believe you would insist upon initializing every "k" in
these examples.


You right, I wouldn't insist upon initializing every "k", but I
would try to rewrite the code to avoid this problem. For example
in this case:

int k;
if (v > 0 && (k = System.in.read()) >= 0)
    System.out.println(k);

I would prefer

if (v > 0) {
    int k = System.in.read();

    if (k >= 0)
        System.out.println(k);
}

which is more clear and doesn't pollute the enclosing scope with
`k' name as an added bonus.

However, in this example:

int k;
while (true) {
    k = n;
    if (k >= 5) break;
    n = 6;
}
System.out.println(k);

I will initialize `k' before the "while" statement even if such
initialization looks redundant.

Alex

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