Re: How to structure a class with a variable with varying types

From:
Victor Bazarov <v.Abazarov@comAcast.net>
Newsgroups:
comp.lang.c++
Date:
Thu, 20 Aug 2009 11:01:00 -0400
Message-ID:
<h6joeb$59m$1@news.datemas.de>
Angus wrote:

I have a class with a member variable which can be of varying types.
For now, I only need to support int and char*.

My first idea was to use a union. So I used:

union{
 int nWidget;
 char* szWidget;
} m_widget;


How does your program know which one of the two values is actually the
one that it stored? You need an indicator of sorts:

    struct Widget {
        enum Type { type_none, type_int, type_charP };
        union {
           int nWidget;
           char* szWidget;
        } m_widget;
        Type m_widgetType;

        Widget() : m_widget(0), m_widgetType(type_none) {}
        Widget(int a) : m_widgetType(type_int) { nWidget = a; }
        Widget(char const* sz) : m_widgetType(type_charP) {
           szWidget = new char[strlen(sz) + 1];
           strcpy(szWidget, sz);
        }
        ...
        // you have dynamic memory, observe the Rule of Three!
    };

That way when you set, you will need to (a) check the type of the
existing data and do what's needed and (b) set the type correctly.

void setWidget(int widget)
{
    m_widget.nWidget = widget;
}

But I had a problem setting the char*

The ctor for the class set m_widget.szWidget=0

The setter for the char* was like this:
void setWidget(const char* widget, int len = 16)
{
    if(m_Widget.szWidget)


You can't *legally* extract the value that you didn't put there. If you
try accessing the pointer after writing the int, you got undefined behavior.

        delete [] m_Widget.szWidget;

    if(len != 0){
        m_Widget.szWidget = new char[len];
        if(widget)
            strcpy(m_Widget.szWidget, widget);
    }
}

This is in a class eg class containingwidget.

If I do this:
containingwidget wid;
wid.setWidget(65); //or anything

string strWID("123");
wid.setWidget(strWID.c_str(), strWID.length());

When setWidget is called setting the int, it seems to set szWidget to
65. well in debugger it shows as 0x00000041 (and a blank string -
""). Which seems odd.


Why? Whatever is in the memory location 0x00000041 is what it tries to
interpret as a string. The execution environment knows nothing about
the "actual type" of your union. Only you know what you stored last.

 > But problem is the check if(m_Widget.szWidget)

is true and so delete is called when szWidget has not been new'd.


Yes, that's the problem. You should not use 'delete[]' when you didn't
allocate anything. The introduction of a type indicator should help you
with that.

My first question is why am I getting the union problem?


Unions are inherently bad to those who decide to deal with them.
Strikes and... Oh, wait... Wrong unions. Anyway...

 > And can I

fix it?


Yes, your program has to be made aware of what is contained in your union.

Is a union the best way to do this? Any alternative approach?


Boost? They have some kind of generic 'any' thing, I've never used but
seen suggested here.

V
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