Re: g++ 3.4.5 doesn't zero-initialize

From:
"Alf P. Steinbach" <alfps@start.no>
Newsgroups:
comp.lang.c++
Date:
Mon, 31 Aug 2009 01:34:29 +0200
Message-ID:
<h7f2aa$58p$1@news.eternal-september.org>
* Balog Pal:

"Alf P. Steinbach" <alfps@start.no>
.

Grr.

What's wrong with this code?

    struct WndClassEx: WNDCLASSEX
    {
        WndClassEx(
            cppx::WideString const& name,
            Params const& params
            )
            : WNDCLASSEX()
        {
            cbSize = sizeof( WNDCLASSEX );
            style = params.style();
            lpfnWndProc = &DefWindowProc;
            hInstance = params.module();
            hCursor = ::LoadCursor( 0, IDC_ARROW );
            hbrBackground = reinterpret_cast<HBRUSH>( COLOR_BTNFACE +
1 );
            lpszClassName = name.cStr();
        }

        WndClassEx const* ptr() const
        {
            return this;
        }
    };

Answer: nothing in particular, at least when one knows that it's just a
little local helper class where 'name' arg has lifetime guaranteed to be
enough.


The problem is you build on working 'value-init' that is known to have
real-world problems.


So has everything. :-)

I'd not know what to not avoid.

I think the statement is founded on blissful ignorance of how many constructs of
C++ that have real world problems with some popular compilers.

That includes exceptions, it includes RTTI such as dynamic_cast, even for-loops
(scope). It even includes standard 'main' (linking).

Avoiding for-loops, standard main, RTTI, default-initialization, exceptions...,
one would have, well, not C++!

But MinGW g++ doesn't zero-initialize the WNDCLASSEX as it should (this is
a plain struct with no constructor, provided by the Windows API).

Argh!

I knew old MSVC doesn't always zero-initialize /arrays/ when told to.

But I didn't know that g++ doesn't zero-initialize /structs/ when told to.


Does that version claim support for C++03? IIRC C++98 did not have the value
init for structs, and I guess the 3.x versions were about the turning point.
Even if it did claim TC1 I tend to doubt fair implementation in the first
year.


The code does not depend on C++03 value initialization.

It uses only the subset of that functionality that was present in C++98, there
known as default-initialization.

C++98 had just zero-initialization and default initialization. For a POD, such
as in the code above, the latter is the *same* as value initialization, reducing
recursively to zero-initialization of the PODs elements. Andrew Koenig (IIRC)
introduced value initialization in C++03 to help address the inconsistent
behavior one got for non-PODs, that is, for aggregate structs, e.g. if you had a
std::string in there.

And since WNDCLASSEX is a POD structure, the above should work with a C++98
compiler.

Happily it turned out that it's only in the context of a memory initializer list
that g++ goofs up the default initialization, so the code's now

     struct WndClassEx: WNDCLASSEX
     {
         WndClassEx(
             cppx::WideString const& name,
             Params const& params
             )
             //: WNDCLASSEX()
         {
             *static_cast<WNDCLASSEX*>( this ) = WNDCLASSEX(); // MinGW g++.

             cbSize = sizeof( WNDCLASSEX );
             style = params.style();
             //cbClsExtra = 0;
             //cbWndExtra = 0;
             lpfnWndProc = &DefWindowProc;
             hInstance = params.module();
             //hIcon = 0;
             hCursor = ::LoadCursor( 0, IDC_ARROW );
             hbrBackground = reinterpret_cast<HBRUSH>( COLOR_BTNFACE + 1 );
             lpszClassName = name.cStr();
             //hIconSm = 0;
         }

         WndClassEx const* ptr() const
         {
             return this;
         }
     };

Honestly, the calendar is 2009 by now, but I'd not rely in value init even
of current compielrs -- at least without first checking the version and
include some defense cludges in code should it migrate away...

And by the way, the gdb debugger is driving me crazy.


Too bad -- if doing windows, why not use the windows toolset? I doubt gdb
will ever come close to Visual's... If your prog is portable, it will go in
VS express, if not -- what is the wisdom behind locking into a compiler
that is poorly supported on the target platform?


On the contrary, to avoid a compiler lock-in one should compile the code with at
least 2 different compilers.

I use MingW for that purpose.

For the code that the above is part of it did spot two access issues and two
invalid extra semicolons! ;-)

However, I had to provide a number of declarations of Windows API things not
supported by the g++ Windows headers and import libraries.

Those were not, as one would expect, "new" things, but rather archaic things
where Microsoft has provided more complicated-to-use alternatives.

And if porting win code away, why to an archaic version of gcc instead of a
current?


g++ 3.4.5 *is*, unfortunately, the still current version of MinGW. :-(

There are of course "unofficial" Windows builds of later g++ versions since g++
is into version 4.x on *nix.

But I think it's best (at least for my purposes) to write code that will compile
with current versions of popupular compilers.

Cheers,

- Alf

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