Re: Excessive "fd" bytes at its tail of heap allocation

From:
"Igor Tandetnik" <itandetnik@mvps.org>
Newsgroups:
microsoft.public.vc.language
Date:
Fri, 18 Dec 2009 09:20:39 -0500
Message-ID:
<uIueJ1#fKHA.3792@TK2MSFTNGP02.phx.gbl>
Jack wrote:

hr = D3DXLoadMeshHierarchyFromXInMemory((LPCVOID) pBin, j,
D3DXMESH_MANAGED, m_pDevice, &Alloc,
 NULL, (LPD3DXFRAME*)&m_pFrameRoot, &m_pAnimController);


Ah... Seems to be this function having problems.


Most likely, the problem is not in the API function itself, but in your =
code that this function relies on.

How can I modify that to stop the leak?


Obviously, you debug your code, figure out what you are doing wrong, and =
fix that.

CAllocateHierachy is a class that is derived from =

ID3DXAllocateHierachy. And

I overrided
its pure virtual methods and it is used as the callback when I load in =

a

mesh.


So, there is likely a problem with your implementation of =
ID3DXAllocateHierachy.
--
With best wishes,
    Igor Tandetnik

With sufficient thrust, pigs fly just fine. However, this is not =
necessarily a good idea. It is hard to be sure where they are going to =
land, and it could be dangerous sitting under them as they fly overhead. =
-- RFC 1925

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