Re: How to learn software design

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sun, 20 Dec 2009 07:21:27 -0800 (PST)
Message-ID:
<cd902c51-2303-4a67-9057-47beb8dc11c4@s31g2000yqs.googlegroups.com>
On 19 Dec, 21:50, ta...@mongo.net (tanix) wrote:

In article <96e36a6a-ae39-4fe6-9369-8cdc4adc5...@p8g2000yqb.googlegroups.com>, James Kanze <james.ka...@gmail.com> wrote:


    [...]

A few months ago I read an article on debugging/logging by
Denis Ritchie (one of creators of C language).

What a pleasure that was!


He writes extremely well. And it shows in his code.

He was presenting his argument regarding debugging vs logging.

What he said essentiall was this:

Lots of people tend to use debugging to fix the issues
with their code. As a result, they tend to get lost in tasty
local scope issues and can not see the whole picture easily.

He suggested to use a well designed logging system instead
of relying on debuggers as much.

Because a well designed logging system will immediately expose
your most critical system level issues, while debugging will
keep you busy for days looking at the local scope variables or
what have you.


This has been more or less standard procedure in most places
I've worked. In several cases, we haven't even had debuggers
available.

--
James Kanze

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