Re: "PORTING C" > NULL problem!

From:
"Igor Tandetnik" <itandetnik@mvps.org>
Newsgroups:
microsoft.public.vc.language
Date:
Tue, 9 Feb 2010 19:52:43 -0500
Message-ID:
<OLXtbteqKHA.4636@TK2MSFTNGP06.phx.gbl>
Pavel A. <pavel_a@12fastmail34.fm> wrote:

"Igor Tandetnik" <itandetnik@mvps.org> wrote in message
news:ue#16NcqKHA.4492@TK2MSFTNGP05.phx.gbl...

 
 A null pointer doesn't point to any valid location, which naturally
can't contain any particular value. Just try it:
 
int* p = NULL;
int x = *p; // see what happens.

 
There may be a real memory location with adress 0


Not on Windows.

so dereferencing "null pointer" may be possible physically -
especially on small microcontrollers like what the OP struggles
against.


That's why I said "architecture-dependent" and "on most machines".

I remember x86 under DOS (real addressing mode, no funny virtual memory =
business) had its interrupt table at address 0 and up. Writing through a =
NULL pointer had rather interesting consequences - suddenly, a random =
memory address became the entry point for some interrupt handler. =
Single-step debugging was implemented via INT 1, so if you managed to =
overwrite that, you would disable your debugger, too. Good times.

.NET has a special nullptr keyword, instead of this controversal
0/NULL thing.


C++0x has this, too, but also, inevitably, supports 0 and NULL for =
backward compatibility. VS2010 (coming Real Soon Now) implements various =
parts of C++0x, including nullptr if I recall correctly.
--
With best wishes,
    Igor Tandetnik

With sufficient thrust, pigs fly just fine. However, this is not =
necessarily a good idea. It is hard to be sure where they are going to =
land, and it could be dangerous sitting under them as they fly overhead. =
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