Re: how to design a replacement for C++

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 30 Jul 2010 03:42:10 -0700 (PDT)
Message-ID:
<8e42c632-4664-4da0-a525-b988a4e2da84@y11g2000yqm.googlegroups.com>
On Jul 29, 9:19 pm, Ian Collins <ian-n...@hotmail.com> wrote:

On 07/30/10 03:29 AM, Daniel wrote:

On Jul 29, 10:37 am, Keith H Duggar<dug...@alum.mit.edu> wrote:

On Jul 29, 6:28 am, James Kanze<james.ka...@gmail.com> wrote:

Different people work on them. Also, most build systems have
file level granularity; you don't want a change in the
implementation to trigger a recompilation of all of the client
code.


Exactly ... Apparently the forced conflation of interface
and implementation into the same file really bones Java build
systems. Score another point for the C++ separate compilation
model. It may not be perfect but it's much better than Java's
design for large projects.


It's been some time since I've had the opportunity of building a large
C++ code base, but my recollection is that it took hours, even after
reducing it considerably with precompiled headers and other tweaks.
This compared with minutes for a Java code base of similar size. I
don't think this is a unique observation, and issues with build times
may be of special significance to C++ developers, as compared to other
languages.


One reason is the output of a C++ build is the fully cooked application
where the output form Java compilation is like those part baked breads
supermarkets sell. The consumer has to take them home and finish the job!


And you have to hope that he does it correctly (using the right
versions of the libraries, etc.). As they say: write once,
debug everywhere.

But the argument concerned more the developer, who modifies one
small implementation detail (in a source file in C++), then does
make. With Java, every class which uses the modified class will
be recompiled. With C++, only the one source file will be
recompiled.

--
James Kanze

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