Re: c++ compiler

From:
Victor Bazarov <v.bazarov@comcast.invalid>
Newsgroups:
comp.lang.c++
Date:
Fri, 05 Aug 2011 07:58:34 -0400
Message-ID:
<j1glta$sql$1@dont-email.me>
On 8/5/2011 5:41 AM, Miles Bader wrote:

[..]
My general issue with the VS debugger was that very often there would
be cases where you could _see_ interesting data, but not be able to
manipulate it, or be able to manipulate it, but only rather awkwardly
(o-n-e-s-t-e-p-a-t-a-t-i-m-e... argh!) For complex debugging tasks,
this quickly became absolutely miserable

With gdb, on the other hand, which is largely based on expression
evaluation, while it was harder to visualize data, manipulation of it
was vastly faster and easier (and more easily repeatable; often one
wants to do the weird manipulation several times).


In other words, with VC++'s debugger you're actually deBUGging, finding
out what's wrong, one step at a time, stopping to think, exiting to
change the code, compile, run again, etc.. With gdb you're actually
developing by tweaking the data, tweaking the program, altering
execution, etc.. Yes, no, maybe? It's a style debate, not the quality
of tools debate.

V
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