Re: C versus C++

From:
 William Pursell <bill.pursell@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 14 Jul 2007 17:23:39 -0000
Message-ID:
<1184433819.134623.308070@n60g2000hse.googlegroups.com>
On Jul 14, 5:18 pm, James Kanze <james.ka...@gmail.com> wrote:

And what's the first thing you do when you use C, and procedural
programming. You define a struct, a set of functions which
manipulate it, and cross your fingers that no client code
manipulates it other than through your struct.

Or you use C++, so you can declare the data members private.


<sigh> You don't cross your fingers. You provide
encapsulation through different methods. The following
is pure C, and all the data members are private:

#include <stdio.h>
#include <stdlib.h>

struct circle;
double get_area( const struct circle *);
struct circle *new_circle( double radius );
void free_circle( struct circle *);

int
main( int argc, char **argv)
{
        double radius;
        struct circle *c;

        radius = argc > 1 ? strtod(argv[ 1 ], NULL) : 1;

        c = new_circle( radius );
        printf("radius: %f, Area: %f\n",
                radius, get_area( c ));
        free_circle( c );

        return 0;
}

All you need to build an executable is the
object file, and you never even get to see the
layout of the struct circle. You don't
even know if I store the area when you create the
circle or if it's computed each time you invoke
get_area().

Encapsulation is indeed a wonderful thing, and
it can be accomplished in many ways. It often
seems that C++ has made it so that people never
even learn how to use a linker.

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